Advanced match analysis
yOoo#7494 vs .>.
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 30866
- Duration
- 12:12
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
yOoo#7494
Thor · Elo 618 -17
12:12
Match length
Winner
.>.
Gaia · Elo 632 +17
48.0% win probability
Pre-match · .>. favored
win probability 52.0%
Key momentsIn match order
yOoo#7494
Thor · Blue- EAPM
- 19.6
- Favorite unit
- Hirdman 9 fielded
- Largest army
- 32
- First expansion
- —
Age path
ForsetiClassical · Research start 5:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
.>.
Gaia · Red- EAPM
- 30.2
- Favorite unit
- Murmillo 16 fielded
- Largest army
- 27
- First expansion
- 8:33
Age path
OceanusClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.