Replay-derived match flow, timings, and composition.

Advanced match analysis

yOoo#7494 vs .>.

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
30866
Duration
12:12
Patch
19.17020
Played
· 11 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
yOoo#7494 Thor · Elo 618 -17
12:12 Match length
Winner
.>. Gaia · Elo 632 +17
48.0% win probability Pre-match · .>. favored win probability 52.0%
Key momentsIn match order
Fastest Classical
4:07* .>. Oceanus · estimated
First pressure
4:32 .>. Military Barracks
Armory timing
4:50 yOoo#7494 Dwarven Armory
First extra TC
8:33 .>. Town Center

yOoo#7494

Thor · Blue
Loss 618 -17
EAPM
19.6
Favorite unit
Hirdman
9 fielded
Largest army
32
First expansion
—
Age path
ForsetiClassical · Research start 5:21
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

.>.

Gaia · Red
Win 632 +17
EAPM
30.2
Favorite unit
Murmillo
16 fielded
Largest army
27
First expansion
8:33
Age path
OceanusClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yOoo#7494

Army · 32

Units

Hirdman9
Throwing Axeman8
Hersir7
Berserk3
Raiding Cavalry3
Troll2
Buildings 6 types
House7
Ox Cart Building3
Dwarven Armory1
Great Hall1
Longhouse1
Temple1
God powers 1 invoked
Healing Spring1

.>.

Army · 27

Units

Murmillo16
Cheiroballista5
Caladria2
Katapeltes2
Turma2
Buildings 7 types
Manor9
Military Barracks5
Counter Barracks3
Economic Guild2
Armory1
Temple1
Town Center1
God powers 1 invoked
Gaia Forest1