Replay-derived match flow, timings, and composition.

Advanced match analysis

Ramses + drrubberfunk vs CheapDrtyBoi + davishunterjones

Queue
Ranked 2v2 Supremacy
Map
Valley Of Kings
Map Seed
14012
Duration
16:21
Patch
19.17020
Played
· 11 hours ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 1395
Ramses Poseidon · Elo 1599 +5
drrubberfunk Huitzilopochtli · Elo 1191 +20
16:21 Match length
Defeat Team Elo 1272
CheapDrtyBoi Susanoo · Elo 1285 -13
davishunterjones Odin · Elo 1260 -12
67.0% win probability Pre-match · Ramses + drrubberfunk favored win probability 33.0%
Key momentsIn match order
Fastest Classical
3:20* Ramses Hermes · estimated
First pressure
3:24 Ramses Stable
First extra TC
8:40 Ramses Town Center
Armory timing
10:29 drrubberfunk Armory
Market timing
11:28 Ramses Market
Fastest Heroic
13:14* drrubberfunk Coatlicue · estimated

Ramses

Poseidon · Blue · Team 1
Win 1599 +5
EAPM
74.6
Favorite unit
Hippeus
25 fielded
Largest army
54
First expansion
8:40
Age path
HermesClassical · Research start 2:20
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy600 total resource volume
No post-game awards

CheapDrtyBoi

Susanoo · Red · Team 2
Loss 1285 -13
EAPM
46.6
Favorite unit
Naginata Rider
18 fielded
Largest army
55
First expansion
13:39
Age path
Inari OkamiClassical · Est. start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
No post-game awards

drrubberfunk

Huitzilopochtli · Yellow · Team 1
Win 1191 +20
EAPM
62.1
Favorite unit
Tequihua Archer
24 fielded
Largest army
61
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:30
CoatlicueHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

davishunterjones

Odin · Green · Team 2
Loss 1260 -12
EAPM
29.1
Favorite unit
Berserk
88 fielded
Largest army
102
First expansion
12:01
Age path
FreyjaClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production102 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Ramses

Bought

No buys

Sold

Wood600
Total player market volume600

CheapDrtyBoi

Bought

No buys

Sold

No sells

Total player market volume0

drrubberfunk

Bought

No buys

Sold

No sells

Total player market volume0

davishunterjones

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ramses

Army · 54

Units

Hippeus25
Hoplite9
Toxotes8
Centaur7
Theseus4
Atalanta1
Buildings 11 types
Farm10
House8
Storehouse8
Granary4
Wall3
Archery Range2
Military Academy2
Stable2
Town Center2
Market1
Temple1
God powers 2 invoked
Cease Fire1
Lure1

CheapDrtyBoi

Army · 55

Units

Naginata Rider18
Yumi Archer15
Kitsune11
Bushi6
Yari Spearman4
Onna Musha1
Buildings 10 types
House11
Wall8
Watermill8
Guardhouse5
Shrine Japanese4
Stable Japanese4
Dojo1
Mining Camp Japanese1
Temple1
Town Center1
God powers 4 invoked
Kusanagi3
Swampland1

drrubberfunk

Army · 61

Units

Tequihua Archer24
Tlamanih Spearman23
Warrior Priest9
Shorn One3
Ayotochtli1
Otontin1
Buildings 9 types
House15
Wall12
Calpulli5
Smoke Trap5
War Hut3
Great Temple2
Armory1
Nobles Hut1
Temple1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1

davishunterjones

Army · 102

Units

Berserk88
Hersir11
Valkyrie3
Buildings 5 types
House22
Ox Cart Building4
Longhouse3
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Great Hunt1