Replay-derived match flow, timings, and composition.

Advanced match analysis

GatochanBolivia vs NextyouPhase1

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
10912
Duration
23:44
Patch
19.17020
Played
· 11 hours ago
Giza map preview
MapGiza
Winner
GatochanBolivia Huitzilopochtli · Elo 1282 +13
23:44 Match length
Defeated
NextyouPhase1 Susanoo · Elo 1198 -13
61.9% win probability Pre-match · GatochanBolivia favored win probability 38.1%
Key momentsIn match order
First pressure
3:34 GatochanBolivia Warrior Priest trained
Fastest Classical
3:45* NextyouPhase1 Minakatatomi · estimated
First extra TC
6:06 GatochanBolivia Town Center
Armory timing
9:19 GatochanBolivia Armory
Market timing
9:31 NextyouPhase1 Market
Fastest Heroic
12:04* GatochanBolivia Coatlicue · estimated
Fortress timing
19:05 NextyouPhase1 Castle

GatochanBolivia

Huitzilopochtli · Blue
Win 1282 +13
EAPM
47.5
Favorite unit
Tlamanih Spearman
79 fielded
Largest army
194
First expansion
6:06
Age path
MalinalxochitlClassical · Research start 3:27
CoatlicueHeroic · Est. start 10:49
TlalocMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy1,700 total resource volume
Large army production194 military units
No post-game awards

NextyouPhase1

Susanoo · Red
Loss 1198 -13
EAPM
87.5
Favorite unit
Yumi Horse Archer
38 fielded
Largest army
122
First expansion
10:43
Age path
MinakatatomiClassical · Research start 2:45
RaijinHeroic · Research start 11:02
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling13 wall build events
Market economy1,500 total resource volume
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

GatochanBolivia

Bought

Food600

Sold

Wood1,100
Total player market volume1,700

NextyouPhase1

Bought

No buys

Sold

Food700
Wood800
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GatochanBolivia

Army · 194

Units

Tlamanih Spearman79
Tequihua Archer34
Warrior Priest20
Coyote Warrior18
Eagle Warrior17
Ocelotl Warrior7
Maquizcoatl6
Ayotochtli4
Otontin4
Shorn One4
Quimichin Spy1
Buildings 11 types
Farm38
House23
Calpulli17
Wall12
War Hut5
Nobles Hut3
Great Temple2
Temple2
Town Center2
Armory1
Market1
God powers 5 invoked
Blood Pact2
Earth Monster2
Infestation1

NextyouPhase1

Army · 122

Units

Yumi Horse Archer38
Naginata Rider27
Yumi Archer15
Samurai12
Bushi10
Onna Musha7
Daimyo4
Raiju4
Kitsune3
Shinobi2
Buildings 14 types
House22
Farm18
Wall13
Watermill8
Dojo5
Stable Japanese5
Town Center4
Mining Camp Japanese3
Market2
Shrine Japanese2
Armory1
Castle1
Guardhouse1
Temple1
God powers 4 invoked
Kusanagi2
Shrine Of The Hunt1
Thunder Burst1