Replay-derived match flow, timings, and composition.

Advanced match analysis

Jack90 vs Fallen

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
10484
Duration
12:22
Patch
19.17020
Played
· 11 hours ago
Steppe map preview
MapSteppe
Winner
Jack90 Hades · Elo 2125 +9
12:22 Match length
Defeated
Fallen Poseidon · Elo 1946 -9
73.7% win probability Pre-match · Jack90 favored win probability 26.3%
Key momentsIn match order
Fastest Classical
3:45* Fallen Hermes · estimated
First extra TC
4:12 Fallen Town Center
First pressure
5:28 Fallen Stable
Armory timing
5:37 Jack90 Armory
Fastest Heroic
8:22* Jack90 Apollo · estimated
Fortress timing
9:13 Jack90 Fortress

Jack90

Hades · Blue
Win 2125 +9
EAPM
66.6
Favorite unit
Peltast
7 fielded
Largest army
29
First expansion
—
Age path
AthenaClassical · Research start 4:34
ApolloHeroic · Est. start 7:07
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
No post-game awards

Fallen

Poseidon · Red
Loss 1946 -9
EAPM
90.2
Favorite unit
Hippeus
32 fielded
Largest army
50
First expansion
4:12
Age path
HermesClassical · Est. start 2:45
AphroditeHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jack90

Army · 29

Units

Peltast7
Prodromos6
Hoplite4
Petrobolos4
Toxotes4
Achilles2
Ajax2
Buildings 10 types
House10
Wall7
Granary5
Storehouse4
Temple4
Archery Range1
Armory1
Fortress1
Military Academy1
Stable1
God powers 3 invoked
Underworld Passage2
Sentinel1

Fallen

Army · 50

Units

Hippeus32
Toxotes13
Atalanta3
Theseus2
Buildings 9 types
House7
Wall5
Storehouse4
Granary3
Stable3
Archery Range2
Armory1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1