Replay-derived match flow, timings, and composition.

Advanced match analysis

Alberto20005765 vs Rveliz147

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
29818
Duration
23:50
Patch
19.17020
Played
· 11 hours ago
Oasis map preview
MapOasis
Defeated
Alberto20005765 Hades · Elo 813 -11
23:50 Match length
Winner
Rveliz147 Hades · Elo 954 +11
30.8% win probability Pre-match · Rveliz147 favored win probability 69.2%
Key momentsIn match order
Fastest Classical
4:13* Rveliz147 Athena · estimated
First extra TC
5:02 Alberto20005765 Town Center
First pressure
6:46 Rveliz147 Archery Range
Armory timing
8:12 Rveliz147 Armory
Fastest Heroic
13:17* Rveliz147 Aphrodite · estimated
Market timing
14:24 Alberto20005765 Market
Fortress timing
14:56 Rveliz147 Fortress
Fastest Mythic
17:56* Rveliz147 Artemis · estimated

Alberto20005765

Hades · Grey
Loss 813 -11
EAPM
32.0
Favorite unit
Hippeus
95 fielded
Largest army
219
First expansion
5:02
Age path
AthenaClassical · Est. start 3:25
AphroditeHeroic · Est. start 15:13
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling10 wall build events
Large army production219 military units
No post-game awards

Rveliz147

Hades · Red
Win 954 +11
EAPM
22.2
Favorite unit
Hypaspist
45 fielded
Largest army
190
First expansion
5:36
Age path
AthenaClassical · Research start 3:13
AphroditeHeroic · Est. start 12:02
ArtemisMythic · Est. start 15:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Large army production190 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alberto20005765

Army · 219

Units

Hippeus95
Hypaspist33
Peltast30
Prodromos20
Hoplite15
Toxotes14
Ajax4
Achilles3
Minotaur2
Petrobolos2
Chiron1
Buildings 14 types
Farm40
House24
Storehouse11
Wall10
Archery Range6
Military Academy6
Stable6
Sentry Tower5
Granary3
Market2
Town Center2
Armory1
Fortress1
Temple1
God powers 2 invoked
Sentinel2

Rveliz147

Army · 190

Units

Hypaspist45
Peltast45
Toxotes45
Hoplite41
Petrobolos6
Ajax3
Achilles2
Chiron2
Perseus1
Buildings 11 types
Farm28
Storehouse18
House17
Military Academy6
Archery Range5
Granary3
Town Center3
Sentry Tower2
Armory1
Fortress1
Temple1
God powers 4 invoked
Curse1
Earthquake1
Restoration1
Titan Gate1