Advanced match analysis
fedee.caballero3 + LiPe vs Longsh0t---> + Gribodemon
- Queue
- Ranked 2v2 Supremacy
- Map
- Mirage
- Map Seed
- 2908
- Duration
- 12:44
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeat
Team Elo 924
fedee.caballero3
Odin · Elo 958 -14
LiPe
Freyr · Elo 890 -12
12:44
Match length
Victory
Team Elo 1010
Longsh0t--->
Demeter · Elo 1009 +13
Gribodemon
Zeus · Elo 1010 +13
37.9% win probability
Pre-match · Longsh0t---> + Gribodemon favored
win probability 62.1%
Key momentsIn match order
fedee.caballero3
Odin · Blue · Team 1- EAPM
- 27.2
- Favorite unit
- Raiding Cavalry 24 fielded
- Largest army
- 46
- First expansion
- 8:35
Age path
FreyjaClassical · Research start 4:58
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Heavy walling9 wall build events
Water commitment4 dock build events
Market economy600 total resource volume
No post-game awards
Longsh0t--->
Demeter · Cyan · Team 2- EAPM
- 24.0
- Favorite unit
- Toxotes 36 fielded
- Largest army
- 45
- First expansion
- —
Age path
AresClassical · Research start 3:22
HeroicNot reached
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
LiPe
Freyr · Orange · Team 1- EAPM
- 17.0
- Favorite unit
- Hersir 7 fielded
- Largest army
- 18
- First expansion
- 8:21
Age path
UllrClassical · Research start 4:28
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
No post-game awards
Gribodemon
Zeus · Green · Team 2- EAPM
- 26.2
- Favorite unit
- Hoplite 20 fielded
- Largest army
- 32
- First expansion
- —
Age path
AthenaClassical · Research start 3:48
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 600 total volume›
fedee.caballero3
Bought
No buys
Sold
Total player market volume600
Longsh0t--->
Bought
No buys
Sold
No sells
Total player market volume0
LiPe
Bought
No buys
Sold
No sells
Total player market volume0
Gribodemon
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.