Replay-derived match flow, timings, and composition.

Advanced match analysis

descedaigugu vs nikiforos-lamia3

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
29779
Duration
16:02
Patch
19.17020
Played
· 11 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
descedaigugu Hades · Elo 753 +17
16:02 Match length
Defeated
nikiforos-lamia3 Zeus · Elo 732 -17
53.0% win probability Pre-match · descedaigugu favored win probability 47.0%
Key momentsIn match order
Fastest Classical
6:17* nikiforos-lamia3 Athena · estimated
First extra TC
6:32 nikiforos-lamia3 Town Center
First pressure
7:24 descedaigugu Archery Range
Armory timing
9:01 descedaigugu Armory
Market timing
9:41 descedaigugu Market
Fastest Heroic
13:15* nikiforos-lamia3 Dionysus · estimated
Fortress timing
15:16 nikiforos-lamia3 Fortress

descedaigugu

Hades · Blue
Win 753 +17
EAPM
18.5
Favorite unit
Hippeus
13 fielded
Largest army
40
First expansion
7:20
Age path
AresClassical · Research start 6:03
ApolloHeroic · Research start 13:26
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy700 total resource volume
No post-game awards

nikiforos-lamia3

Zeus · Red
Loss 732 -17
EAPM
24.5
Favorite unit
Hoplite
35 fielded
Largest army
77
First expansion
6:32
Age path
AthenaClassical · Research start 5:17
DionysusHeroic · Research start 12:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy900 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

descedaigugu

Bought

Wood300

Sold

Wood400
Total player market volume700

nikiforos-lamia3

Bought

Food400

Sold

Wood500
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

descedaigugu

Army · 40

Units

Hippeus13
Toxotes11
Cyclops5
Peltast4
Prodromos3
Manticore2
Achilles1
Ajax1
Buildings 10 types
Farm19
House16
Storehouse6
Archery Range4
Granary4
Stable4
Temple2
Town Center2
Armory1
Market1
God powers 1 invoked
Sentinel1

nikiforos-lamia3

Army · 77

Units

Hoplite35
Toxotes29
Hippeus7
Minotaur4
Heracles1
Jason1
Buildings 12 types
Farm18
House11
Storehouse4
Archery Range3
Granary3
Military Academy3
Stable3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 1 invoked
Bolt1