Replay-derived match flow, timings, and composition.

Advanced match analysis

Adrian vs ferraz

Queue
Ranked 1v1 Supremacy
Map
Cloud Forest
Map Seed
14918
Duration
15:56
Patch
19.17020
Played
· 11 hours ago
Cloud Forest map preview
MapCloud Forest
Defeated
Adrian Oranos · Elo 960 -14
15:56 Match length
Winner
ferraz Susanoo · Elo 1036 +14
39.2% win probability Pre-match · ferraz favored win probability 60.8%
Key momentsIn match order
Fastest Classical
3:51* ferraz Minakatatomi · estimated
First pressure
4:28 ferraz Stable Japanese
First extra TC
6:37 ferraz Town Center
Armory timing
7:53 Adrian Armory
Fastest Heroic
11:47* ferraz Fujin · estimated
Fortress timing
14:28 Adrian Palace

Adrian

Oranos · Blue
Loss 960 -14
EAPM
29.3
Favorite unit
Katapeltes
8 fielded
Largest army
32
First expansion
8:26
Age path
PrometheusClassical · Research start 3:36
TheiaHeroic · Est. start 10:37
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

ferraz

Susanoo · Red
Win 1036 +14
EAPM
33.1
Favorite unit
Naginata Rider
10 fielded
Largest army
34
First expansion
6:37
Age path
MinakatatomiClassical · Research start 2:51
FujinHeroic · Research start 10:32
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adrian

Army · 32

Units

Katapeltes8
Murmillo8
Dryad6
Oracle4
Arcus2
Turma2
Contarius1
Promethean1
Buildings 10 types
Sky Passage10
Farm4
Manor3
Town Center3
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Palace1
Temple1
God powers 12 invoked
Valor8
Hesperides Tree2
Shockwave2

ferraz

Army · 34

Units

Naginata Rider10
Bushi3
Oni3
Wanyudo3
Yari Spearman3
Yumi Archer3
Daimyo2
Kitsune2
Yumi Horse Archer2
Onna Musha1
Samurai1
Shinobi1
Buildings 10 types
House12
Watermill6
Mining Camp Japanese3
Shrine Japanese3
Dojo2
Guardhouse2
Stable Japanese2
Town Center2
Armory1
Temple1
God powers 1 invoked
Shrine Of The Hunt1