Replay-derived match flow, timings, and composition.

Advanced match analysis

higornog96 vs Ulfsark Funkeiro

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
21389
Duration
18:08
Patch
19.17020
Played
· 11 hours ago
Marsh map preview
MapMarsh
Defeated
higornog96 Loki · Elo 1183 -8
18:08 Match length
Winner
Ulfsark Funkeiro Odin · Elo 1388 +8
23.5% win probability Pre-match · Ulfsark Funkeiro favored win probability 76.5%
Key momentsIn match order
First pressure
2:26 higornog96 Hersir trained
Fastest Classical
3:57* higornog96 Heimdall · estimated
First extra TC
9:27 Ulfsark Funkeiro Town Center
Armory timing
9:40 Ulfsark Funkeiro Armory
Fortress timing
11:41 Ulfsark Funkeiro Hill Fort
Fastest Heroic
12:25* Ulfsark Funkeiro Skadi · estimated
Market timing
17:34 higornog96 Market

higornog96

Loki · Yellow
Loss 1183 -8
EAPM
22.5
Favorite unit
Hersir
8 fielded
Largest army
13
First expansion
13:29
Age path
HeimdallClassical · Est. start 2:57
BragiHeroic · Est. start 13:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Ulfsark Funkeiro

Odin · Red
Win 1388 +8
EAPM
66.0
Favorite unit
Jarl
37 fielded
Largest army
83
First expansion
9:27
Age path
HeimdallClassical · Research start 3:40
SkadiHeroic · Est. start 11:10
TyrMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling15 wall build events
Large army production83 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

higornog96

Army · 13

Units

Hersir8
Einheri3
Hirdman1
Raiding Cavalry1
Buildings 9 types
House22
Farm19
Ox Cart Building6
Great Hall3
Longhouse2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Spy2
Undermine1

Ulfsark Funkeiro

Army · 83

Units

Jarl37
Berserk10
Raiding Cavalry8
Throwing Axeman8
Hersir5
Frost Giant4
Godi3
Huskarl3
Portable Ram3
Einheri2
Buildings 10 types
House16
Wall15
Farm10
Ox Cart Building7
Longhouse4
Great Hall2
Armory1
Hill Fort1
Temple1
Town Center1
God powers 2 invoked
Frost1
Great Hunt1