Replay-derived match flow, timings, and composition.

Advanced match analysis

brandonwho00 + dejavook vs ABDIEL8425 + petermaromas

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
18187
Duration
17:59
Patch
19.17020
Played
· 11 hours ago
Giza map preview
MapGiza
Defeat Team Elo 856
brandonwho00 Hades · Elo 858 -9
dejavook Susanoo · Elo 853 -21
17:59 Match length
Victory Team Elo 1037
ABDIEL8425 Loki · Elo 1048 +9
petermaromas Kronos · Elo 1026 +9
26.1% win probability Pre-match · ABDIEL8425 + petermaromas favored win probability 73.9%
Key momentsIn match order
First pressure
3:32 ABDIEL8425 Hersir trained
Fastest Classical
3:43* ABDIEL8425 Heimdall · estimated
First extra TC
4:40 petermaromas Town Center
Armory timing
7:26 dejavook Armory
Fastest Heroic
11:45* ABDIEL8425 Njord · estimated
Fortress timing
13:23 ABDIEL8425 Hill Fort
Fastest Mythic
16:23* ABDIEL8425 Hel · estimated

brandonwho00

Hades · Blue · Team 1
Loss 858 -9
EAPM
24.3
Favorite unit
Hippeus
38 fielded
Largest army
54
First expansion
—
Age path
AresClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
No post-game awards

ABDIEL8425

Loki · Red · Team 2
Win 1048 +9
EAPM
27.6
Favorite unit
Hersir
25 fielded
Largest army
29
First expansion
—
Age path
HeimdallClassical · Est. start 2:43
NjordHeroic · Est. start 10:30
HelMythic · Est. start 14:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

dejavook

Susanoo · Yellow · Team 1
Loss 853 -21
EAPM
16.3
Favorite unit
Bushi
41 fielded
Largest army
60
First expansion
9:33
Age path
MinakatatomiClassical · Research start 3:04
FujinHeroic · Research start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

petermaromas

Kronos · Green · Team 2
Win 1026 +9
EAPM
35.2
Favorite unit
Katapeltes
47 fielded
Largest army
104
First expansion
4:40
Age path
PrometheusClassical · Research start 3:06
RheiaHeroic · Est. start 14:37
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production104 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

brandonwho00

Army · 54

Units

Hippeus38
Toxotes12
Ajax3
Achilles1
Buildings 9 types
Wall16
Stable7
House6
Farm5
Storehouse3
Archery Range2
Granary2
Armory1
Temple1
God powers 1 invoked
Sentinel1

ABDIEL8425

Army · 29

Units

Hersir25
Godi4
Buildings 7 types
House9
Farm7
Ox Cart Building3
Temple2
Armory1
Great Hall1
Hill Fort1
God powers 3 invoked
Nidhogg1
Undermine1
Walking Woods1

dejavook

Army · 60

Units

Bushi41
Naginata Rider5
Yari Spearman4
Yumi Archer4
Onna Musha3
Wanyudo3
Buildings 13 types
House28
Farm14
Shrine Japanese8
Guardhouse4
Watermill4
Dojo3
Stable Japanese3
Mining Camp Japanese2
Sentry Tower2
Temple2
Armory1
Castle1
Town Center1
God powers 2 invoked
Shrine Of The Hunt1
Smiting Gust1

petermaromas

Army · 104

Units

Katapeltes47
Turma42
Cheiroballista11
Behemoth2
Promethean2
Buildings 7 types
Farm15
Manor8
Counter Barracks6
Town Center3
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Valor2
Deconstruction1