Advanced match analysis
brandonwho00 + dejavook vs ABDIEL8425 + petermaromas
- Queue
- Ranked 2v2 Supremacy
- Map
- Giza
- Map Seed
- 18187
- Duration
- 17:59
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeat
Team Elo 856
brandonwho00
Hades · Elo 858 -9
dejavook
Susanoo · Elo 853 -21
17:59
Match length
Victory
Team Elo 1037
ABDIEL8425
Loki · Elo 1048 +9
petermaromas
Kronos · Elo 1026 +9
26.1% win probability
Pre-match · ABDIEL8425 + petermaromas favored
win probability 73.9%
Key momentsIn match order
brandonwho00
Hades · Blue · Team 1- EAPM
- 24.3
- Favorite unit
- Hippeus 38 fielded
- Largest army
- 54
- First expansion
- —
Age path
AresClassical · Research start 3:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
No post-game awards
ABDIEL8425
Loki · Red · Team 2- EAPM
- 27.6
- Favorite unit
- Hersir 25 fielded
- Largest army
- 29
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:43
NjordHeroic · Est. start 10:30
HelMythic · Est. start 14:23
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
dejavook
Susanoo · Yellow · Team 1- EAPM
- 16.3
- Favorite unit
- Bushi 41 fielded
- Largest army
- 60
- First expansion
- 9:33
Age path
MinakatatomiClassical · Research start 3:04
FujinHeroic · Research start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
petermaromas
Kronos · Green · Team 2- EAPM
- 35.2
- Favorite unit
- Katapeltes 47 fielded
- Largest army
- 104
- First expansion
- 4:40
Age path
PrometheusClassical · Research start 3:06
RheiaHeroic · Est. start 14:37
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production104 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.