Replay-derived match flow, timings, and composition.

Advanced match analysis

Mariusz3030 + NICA GREMORY + Wolframix66 + Pichel vs ToBY314 + DIABLOMORTALL95 + zero two + FedeOz1

Queue
Ranked 4v4 Supremacy
Map
Elysium
Map Seed
26359
Duration
19:24
Patch
19.17020
Played
· 11 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 710
Mariusz3030 Odin · Elo 754 -3
NICA GREMORY Kronos · Elo 649 -1
Wolframix66 Poseidon · Elo 723 -2
Pichel Huitzilopochtli · Elo 713 -2
19:24 Match length
Victory Team Elo 1185
ToBY314 Loki · Elo 1245 +1
DIABLOMORTALL95 Kronos · Elo 1190 +2
zero two Gaia · Elo 1103 +3
FedeOz1 Gaia · Elo 1202 +2
6.1% win probability Pre-match · ToBY314 + DIABLOMORTALL95 + zero two + FedeOz1 favored win probability 93.9%
Key momentsIn match order
First pressure
3:58 Mariusz3030 Hersir trained
Fastest Classical
4:06* DIABLOMORTALL95 Prometheus · estimated
First extra TC
4:22 DIABLOMORTALL95 Town Center
Armory timing
6:15 NICA GREMORY Armory
Market timing
10:08 FedeOz1 Market
Fastest Heroic
12:01* zero two Theia · estimated
Fortress timing
13:08 zero two Palace
Fastest Mythic
18:29* FedeOz1 Hekate · estimated

Mariusz3030

Odin · Blue · Team 1
Loss 754 -3
EAPM
30.2
Favorite unit
Raiding Cavalry
24 fielded
Largest army
110
First expansion
7:32
Age path
HeimdallClassical · Est. start 3:38
NjordHeroic · Est. start 12:04
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Market economy400 total resource volume
Large army production110 military units
No post-game awards

ToBY314

Loki · Red · Team 2
Win 1245 +1
EAPM
30.6
Favorite unit
Throwing Axeman
66 fielded
Largest army
174
First expansion
7:22
Age path
HeimdallClassical · Research start 5:02
BragiHeroic · Est. start 14:54
HelMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy400 total resource volume
Large army production174 military units
No post-game awards

NICA GREMORY

Kronos · Yellow · Team 1
Loss 649 -1
EAPM
22.2
Favorite unit
Katapeltes
34 fielded
Largest army
108
First expansion
—
Age path
PrometheusClassical · Research start 3:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Market economy500 total resource volume
Large army production108 military units
No post-game awards

DIABLOMORTALL95

Kronos · Green · Team 2
Win 1190 +2
EAPM
21.6
Favorite unit
Destroyer
26 fielded
Largest army
113
First expansion
4:22
Age path
PrometheusClassical · Research start 3:06
HyperionHeroic · Research start 11:04
AtlasMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production113 military units
No post-game awards

Wolframix66

Poseidon · Cyan · Team 1
Loss 723 -2
EAPM
17.1
Favorite unit
Hoplite
52 fielded
Largest army
89
First expansion
12:10
Age path
AresClassical · Research start 4:09
DionysusHeroic · Research start 13:55
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy2,300 total resource volume
Large army production89 military units
No post-game awards

zero two

Gaia · Pink · Team 2
Win 1103 +3
EAPM
36.0
Favorite unit
Dryad
22 fielded
Largest army
88
First expansion
5:49
Age path
OceanusClassical · Research start 3:39
TheiaHeroic · Research start 10:46
HekateMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production88 military units
No post-game awards

Pichel

Huitzilopochtli · Orange · Team 1
Loss 713 -2
EAPM
31.7
Favorite unit
Tequihua Archer
37 fielded
Largest army
83
First expansion
17:27
Age path
PatecatlClassical · Research start 4:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production83 military units
No post-game awards

FedeOz1

Gaia · Maroon · Team 2
Win 1202 +2
EAPM
27.2
Favorite unit
Contarius
20 fielded
Largest army
62
First expansion
9:15
Age path
OceanusClassical · Research start 3:24
TheiaHeroic · Est. start 11:38
HekateMythic · Est. start 16:29
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,600 total volume

Mariusz3030

Bought

Wood400

Sold

No sells

Total player market volume400

ToBY314

Bought

Food400

Sold

No sells

Total player market volume400

NICA GREMORY

Bought

Food500

Sold

No sells

Total player market volume500

DIABLOMORTALL95

Bought

No buys

Sold

No sells

Total player market volume0

Wolframix66

Bought

Food800

Sold

Wood1,500
Total player market volume2,300

zero two

Bought

No buys

Sold

No sells

Total player market volume0

Pichel

Bought

No buys

Sold

No sells

Total player market volume0

FedeOz1

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mariusz3030

Army · 110

Units

Raiding Cavalry24
Berserk21
Hersir18
Throwing Axeman17
Godi12
Hirdman8
Huskarl5
Portable Ram3
Einheri1
Mountain Giant1
Buildings 10 types
Farm15
House14
Ox Cart Building5
Great Hall3
Hill Fort2
Longhouse2
Town Center2
Armory1
Market1
Temple1
God powers 3 invoked
Walking Woods2
Great Hunt1

ToBY314

Army · 174

Units

Throwing Axeman66
Hersir38
Raiding Cavalry38
Berserk16
Einheri5
Hirdman5
Portable Ram5
Godi1
Buildings 9 types
House25
Great Hall6
Ox Cart Building6
Armory4
Longhouse4
Town Center3
Hill Fort2
Market1
Temple1
God powers 3 invoked
Undermine3

NICA GREMORY

Army · 108

Units

Katapeltes34
Turma28
Murmillo27
Cheiroballista17
Promethean2
Buildings 9 types
Manor10
Farm3
Counter Barracks2
Military Barracks2
Sentry Tower2
Armory1
Economic Guild1
Market1
Temple1
God powers 1 invoked
Deconstruction1

DIABLOMORTALL95

Army · 113

Units

Destroyer26
Murmillo24
Contarius23
Arcus15
Turma14
Katapeltes7
Oracle4
Buildings 10 types
Farm16
Manor8
Military Barracks6
Town Center4
Counter Barracks3
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 11 invoked
Valor8
Deconstruction2
Chaos1

Wolframix66

Army · 89

Units

Hoplite52
Toxotes18
Cyclops7
Hypaspist6
Prodromos4
Atalanta1
Theseus1
Buildings 11 types
House10
Granary5
Storehouse3
Military Academy2
Sentry Tower2
Archery Range1
Armory1
Market1
Stable1
Temple1
Town Center1
God powers 2 invoked
Lure1
Pestilence1

zero two

Army · 88

Units

Dryad22
Contarius18
Destroyer15
Murmillo14
Cheiroballista9
Caladria8
Oracle2
Buildings 9 types
Farm15
Manor8
Military Barracks6
Economic Guild5
Counter Barracks4
Town Center4
Armory3
Palace2
Temple2
God powers 6 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2

Pichel

Army · 83

Units

Tequihua Archer37
Tlamanih Spearman28
Warrior Priest18
Buildings 7 types
House13
War Hut9
Calpulli6
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Agave Bloom1
Blood Pact1

FedeOz1

Army · 62

Units

Contarius20
Murmillo20
Arcus10
Oracle4
Caladria3
Turma3
Destroyer2
Buildings 10 types
Farm30
Economic Guild13
Military Barracks13
Manor8
Armory3
Palace3
Town Center3
Counter Barracks1
Market1
Temple1
God powers 8 invoked
Carnivora3
Gaia Forest3
Hesperides Tree2