Replay-derived match flow, timings, and composition.

Advanced match analysis

lionheart467 + MasterDuck + andrick99ruan vs NoobMaster + Pakato19 + Aquiles^

Queue
Ranked 3v3 Supremacy
Map
Blue Lagoon
Map Seed
4893
Duration
25:30
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 1151
lionheart467 Hades · Elo 1119 -18
MasterDuck Hades · Elo 1308 -26
andrick99ruan Set · Elo 1025 -13
25:30 Match length
Victory Team Elo 1118
NoobMaster Poseidon · Elo 1097 +20
Pakato19 Gaia · Elo 1117 +19
Aquiles^ Loki · Elo 1139 +18
54.7% win probability Pre-match · lionheart467 + MasterDuck + andrick99ruan favored · Upset win probability 45.3%
Key momentsIn match order
Fastest Classical
3:38* NoobMaster Hermes · estimated
First pressure
3:41 Aquiles^ Hersir trained
First extra TC
4:39 Pakato19 Town Center
Armory timing
6:40 lionheart467 Armory
Market timing
7:44 MasterDuck Market
Fortress timing
9:47 Pakato19 Palace
Fastest Heroic
10:05* Pakato19 Theia · estimated
Fastest Mythic
16:08* MasterDuck Hephaestus · estimated

lionheart467

Hades · Blue · Team 1
Loss 1119 -18
EAPM
22.9
Favorite unit
Peltast
47 fielded
Largest army
108
First expansion
5:06
Age path
AresClassical · Est. start 3:51
ApolloHeroic · Est. start 11:13
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production108 military units
No post-game awards

NoobMaster

Poseidon · Red · Team 2
Win 1097 +20
EAPM
30.6
Favorite unit
Hippeus
36 fielded
Largest army
218
First expansion
8:13
Age path
HermesClassical · Est. start 2:38
DionysusHeroic · Research start 13:02
HephaestusMythic · Est. start 17:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling23 wall build events
Large army production218 military units
No post-game awards

MasterDuck

Hades · Yellow · Team 1
Loss 1308 -26
EAPM
49.4
Favorite unit
Toxotes
90 fielded
Largest army
257
First expansion
4:50
Age path
AthenaClassical · Research start 3:37
AphroditeHeroic · Est. start 9:31
HephaestusMythic · Est. start 14:08
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling34 wall build events
Large army production257 military units
No post-game awards

Pakato19

Gaia · Green · Team 2
Win 1117 +19
EAPM
40.7
Favorite unit
Contarius
138 fielded
Largest army
383
First expansion
4:39
Age path
OceanusClassical · Est. start 3:09
TheiaHeroic · Est. start 8:50
AtlasMythic · Est. start 18:44
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom4 expansion build events
Heavy walling16 wall build events
Market economy1,400 total resource volume
Large army production383 military units
No post-game awards

andrick99ruan

Set · Cyan · Team 1
Loss 1025 -13
EAPM
25.9
Favorite unit
Spearman
138 fielded
Largest army
201
First expansion
9:29
Age path
PtahClassical · Research start 3:38
SekhmetHeroic · Research start 12:25
ThothMythic · Research start 23:17
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom2 expansion build events
Large army production201 military units
No post-game awards

Aquiles^

Loki · Pink · Team 2
Win 1139 +18
EAPM
48.2
Favorite unit
Throwing Axeman
50 fielded
Largest army
229
First expansion
6:41
Age path
HeimdallClassical · Est. start 3:55
BragiHeroic · Est. start 11:50
HelMythic · Est. start 17:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling11 wall build events
Market economy300 total resource volume
Large army production229 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

lionheart467

Bought

No buys

Sold

No sells

Total player market volume0

NoobMaster

Bought

No buys

Sold

No sells

Total player market volume0

MasterDuck

Bought

No buys

Sold

No sells

Total player market volume0

Pakato19

Bought

Food1,400

Sold

No sells

Total player market volume1,400

andrick99ruan

Bought

No buys

Sold

No sells

Total player market volume0

Aquiles^

Bought

Food200

Sold

Food100
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lionheart467

Army · 108

Units

Peltast47
Hoplite14
Toxotes13
Manticore10
Prodromos5
Ajax4
Chiron4
Cyclops4
Hypaspist4
Achilles3
Buildings 14 types
Farm19
House10
Storehouse9
Wall6
Archery Range5
Granary5
Stable4
Temple4
Fortress2
Town Center2
Armory1
Market1
Military Academy1
Sentry Tower1
God powers 2 invoked
Pestilence1
Sentinel1

NoobMaster

Army · 218

Units

Hippeus36
Prodromos35
Peltast25
Toxotes25
Hetairos20
Hoplite20
Hypaspist20
Helepolis9
Centaur8
Polyphemus6
Hydra4
Petrobolos4
Atalanta2
Theseus2
Colossus1
Hippolyta1
Buildings 13 types
Farm52
Wall23
House20
Granary11
Storehouse8
Stable7
Military Academy4
Archery Range3
Fortress2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Lure1
Plenty Vault1

MasterDuck

Army · 257

Units

Toxotes90
Hoplite88
Peltast44
Hypaspist21
Petrobolos5
Achilles2
Ajax2
Minotaur2
Chiron1
Gastraphetoros1
Perseus1
Buildings 12 types
Wall34
Farm22
House21
Storehouse14
Archery Range9
Military Academy7
Granary6
Fortress4
Armory3
Market2
Temple2
Town Center2
God powers 7 invoked
Sentinel4
Curse1
Plenty Vault1
Restoration1

Pakato19

Army · 383

Units

Contarius138
Arcus90
Dryad75
Destroyer35
Fanatic20
Murmillo19
Fire Siphon4
Argus1
Caladria1
Buildings 10 types
Farm38
Wall16
Manor8
Military Barracks8
Town Center4
Palace3
Armory1
Economic Guild1
Market1
Temple1
God powers 8 invoked
Gaia Forest3
Carnivora2
Hesperides Tree2
Implode1

andrick99ruan

Army · 201

Units

Spearman138
Chariot Archer33
Camel Rider26
War Elephant4
Buildings 16 types
Farm32
House17
Barracks13
Granary9
Migdol Stronghold7
Mining Camp7
Obelisk4
Lumber Camp2
Market2
Town Center2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers None invoked

No god powers recorded.

Aquiles^

Army · 229

Units

Throwing Axeman50
Jarl47
Berserk45
Godi40
Raiding Cavalry16
Mountain Giant13
Hersir8
Portable Ram4
Huskarl3
Ballista2
Battle Boar1
Buildings 11 types
Farm26
House15
Wall11
Ox Cart Building8
Longhouse5
Armory4
Great Hall3
Town Center2
Hill Fort1
Market1
Temple1
God powers 3 invoked
Nidhogg1
Spy1
Undermine1