Replay-derived match flow, timings, and composition.

Advanced match analysis

Howler vs Zuck

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
2415
Duration
13:18
Patch
19.17020
Played
· 11 hours ago
Anatolia map preview
MapAnatolia
Defeated
Howler Odin · Elo 902 -53
13:18 Match length
Winner
Zuck Poseidon · Elo 932 +18
45.7% win probability Pre-match · Zuck favored win probability 54.3%
Key momentsIn match order
First pressure
3:37 Howler Hersir trained
Fastest Classical
4:36* Zuck Hermes · estimated
Armory timing
7:09 Howler Armory
Market timing
8:13 Howler Market
First extra TC
11:52 Zuck Town Center

Howler

Odin · Blue
Loss 902 -53
EAPM
23.5
Favorite unit
Raiding Cavalry
15 fielded
Largest army
30
First expansion
—
Age path
FreyjaClassical · Est. start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Water commitment1 dock build events
No post-game awards

Zuck

Poseidon · Red
Win 932 +18
EAPM
39.4
Favorite unit
Hoplite
11 fielded
Largest army
20
First expansion
11:52
Age path
HermesClassical · Est. start 3:36
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Howler

Army · 30

Units

Raiding Cavalry15
Hirdman5
Throwing Axeman5
Hersir4
Valkyrie1
Buildings 9 types
Farm14
House13
Longhouse5
Great Hall2
Ox Cart Building2
Armory1
Dock1
Market1
Temple1
God powers None invoked

No god powers recorded.

Zuck

Army · 20

Units

Hoplite11
Hippeus5
Atalanta1
Centaur1
Theseus1
Toxotes1
Buildings 10 types
House17
Storehouse7
Dock5
Military Academy5
Wall3
Stable2
Town Center2
Archery Range1
Armory1
Temple1
God powers 1 invoked
Lure1