Advanced match analysis
Howler vs Zuck
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 2415
- Duration
- 13:18
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Howler
Odin · Elo 902 -53
13:18
Match length
Winner
Zuck
Poseidon · Elo 932 +18
45.7% win probability
Pre-match · Zuck favored
win probability 54.3%
Key momentsIn match order
Howler
Odin · Blue- EAPM
- 23.5
- Favorite unit
- Raiding Cavalry 15 fielded
- Largest army
- 30
- First expansion
- —
Age path
FreyjaClassical · Est. start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Water commitment1 dock build events
No post-game awards
Zuck
Poseidon · Red- EAPM
- 39.4
- Favorite unit
- Hoplite 11 fielded
- Largest army
- 20
- First expansion
- 11:52
Age path
HermesClassical · Est. start 3:36
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Howler
Army · 30Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.