Replay-derived match flow, timings, and composition.

Advanced match analysis

ThirtyEleven vs DrBball499

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
12550
Duration
28:19
Patch
19.17020
Played
· 10 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
ThirtyEleven Hades · Elo 983 +19
28:19 Match length
Defeated
DrBball499 Zeus · Elo 1000 -19
47.6% win probability Pre-match · DrBball499 favored · Upset win probability 52.4%
Key momentsIn match order
Fastest Classical
4:14* ThirtyEleven Ares · estimated
First pressure
4:16 ThirtyEleven Stable
First extra TC
5:47 DrBball499 Town Center
Armory timing
10:40 ThirtyEleven Armory
Fastest Heroic
13:25* ThirtyEleven Apollo · estimated
Fortress timing
15:09 ThirtyEleven Fortress
Market timing
22:45 DrBball499 Market
Fastest Mythic
25:16* ThirtyEleven Hephaestus · estimated

ThirtyEleven

Hades · Blue
Win 983 +19
EAPM
18.9
Favorite unit
Hippeus
15 fielded
Largest army
41
First expansion
8:02
Age path
AresClassical · Est. start 3:14
ApolloHeroic · Est. start 12:10
HephaestusMythic · Est. start 23:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards

DrBball499

Zeus · Red
Loss 1000 -19
EAPM
26.5
Favorite unit
Hoplite
29 fielded
Largest army
54
First expansion
5:47
Age path
AthenaClassical · Research start 3:50
ApolloHeroic · Research start 17:56
HephaestusMythic · Est. start 24:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,100 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 4,100 total volume

ThirtyEleven

Bought

No buys

Sold

No sells

Total player market volume0

DrBball499

Bought

Wood900

Sold

Food3,200
Total player market volume4,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ThirtyEleven

Army · 41

Units

Hippeus15
Toxotes14
Petrobolos8
Ajax1
Chiron1
Helepolis1
Perseus1
Buildings 13 types
Farm24
House16
Storehouse9
Wall7
Granary6
Archery Range4
Military Academy4
Temple3
Stable2
Town Center2
Armory1
Fortress1
Market1
God powers 2 invoked
Plenty Vault1
Underworld Passage1

DrBball499

Army · 54

Units

Hoplite29
Toxotes21
Jason3
Heracles1
Buildings 11 types
Farm37
House16
Storehouse13
Archery Range8
Military Academy7
Granary5
Fortress4
Market4
Temple3
Armory2
Town Center2
God powers 7 invoked
Bolt3
Restoration2
Plenty Vault1
Underworld Passage1