Advanced match analysis
ThirtyEleven vs DrBball499
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 12550
- Duration
- 28:19
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
ThirtyEleven
Hades · Elo 983 +19
28:19
Match length
Defeated
DrBball499
Zeus · Elo 1000 -19
47.6% win probability
Pre-match · DrBball499 favored · Upset
win probability 52.4%
Key momentsIn match order
ThirtyEleven
Hades · Blue- EAPM
- 18.9
- Favorite unit
- Hippeus 15 fielded
- Largest army
- 41
- First expansion
- 8:02
Age path
AresClassical · Est. start 3:14
ApolloHeroic · Est. start 12:10
HephaestusMythic · Est. start 23:16
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
No post-game awards
DrBball499
Zeus · Red- EAPM
- 26.5
- Favorite unit
- Hoplite 29 fielded
- Largest army
- 54
- First expansion
- 5:47
Age path
AthenaClassical · Research start 3:50
ApolloHeroic · Research start 17:56
HephaestusMythic · Est. start 24:31
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy4,100 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,100 total volume›
ThirtyEleven
Bought
No buys
Sold
No sells
Total player market volume0
DrBball499
Bought
Sold
Total player market volume4,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.