Replay-derived match flow, timings, and composition.

Advanced match analysis

martignygermain92 vs CAT

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
26391
Duration
25:24
Patch
19.17020
Played
· 10 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
martignygermain92 Poseidon · Elo 810 -13
25:24 Match length
Winner
CAT Kronos · Elo 901 +13
37.2% win probability Pre-match · CAT favored win probability 62.8%
Key momentsIn match order
Fastest Classical
3:38* CAT Prometheus · estimated
First pressure
3:51 martignygermain92 Stable
First extra TC
7:50 CAT Town Center
Market timing
10:00 martignygermain92 Market
Armory timing
12:31 CAT Armory
Fastest Heroic
12:45* martignygermain92 Dionysus · estimated
Fortress timing
18:28 martignygermain92 Fortress
Fastest Mythic
21:40* CAT Atlas · estimated

martignygermain92

Poseidon · Peach
Loss 810 -13
EAPM
54.0
Favorite unit
—
Largest army
0
First expansion
12:12
Age path
HermesClassical · Est. start 2:40
DionysusHeroic · Est. start 11:30
HephaestusMythic · Est. start 22:06
Opening read
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Market economy8,000 total resource volume
No post-game awards

CAT

Kronos · Red
Win 901 +13
EAPM
22.5
Favorite unit
Destroyer
26 fielded
Largest army
96
First expansion
7:50
Age path
PrometheusClassical · Est. start 2:38
HyperionHeroic · Est. start 14:01
AtlasMythic · Est. start 19:40
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,000 total volume

martignygermain92

Bought

Food3,400
Wood400

Sold

Food1,500
Wood2,700
Total player market volume8,000

CAT

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martignygermain92

Army · 0

Units

No military units recorded.

Buildings 12 types
Farm92
House25
Storehouse9
Military Academy5
Granary4
Stable3
Temple2
Town Center2
Archery Range1
Armory1
Fortress1
Market1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

CAT

Army · 96

Units

Destroyer26
Contarius24
Katapeltes13
Turma12
Murmillo10
Cheiroballista6
Fire Siphon2
Oracle Hero2
Satyr1
Buildings 9 types
Farm16
Manor8
Counter Barracks5
Military Barracks5
Palace3
Town Center3
Armory1
Economic Guild1
Temple1
God powers 8 invoked
Valor6
Deconstruction1
Implode1