Advanced match analysis
NothingtoProve vs RobozãO
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 9737
- Duration
- 13:39
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
NothingtoProve
Isis · Elo 1291 -18
13:39
Match length
Winner
RobozãO
Amaterasu · Elo 1286 +18
50.7% win probability
Pre-match · NothingtoProve favored · Upset
win probability 49.3%
Key momentsIn match order
NothingtoProve
Isis · Blue- EAPM
- 47.3
- Favorite unit
- Spearman 15 fielded
- Largest army
- 35
- First expansion
- 5:32
Age path
BastClassical · Est. start 4:10
NephthysHeroic · Research start 10:32
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards
RobozãO
Amaterasu · Red- EAPM
- 39.3
- Favorite unit
- Samurai 32 fielded
- Largest army
- 61
- First expansion
- —
Age path
MinakatatomiClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.