Replay-derived match flow, timings, and composition.

Advanced match analysis

Kolotzki vs ParaNoodle

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
13148
Duration
24:50
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Winner
Kolotzki Hades · Elo 1108 +14
24:50 Match length
Defeated
ParaNoodle Demeter · Elo 1026 -14
61.6% win probability Pre-match · Kolotzki favored win probability 38.4%
Key momentsIn match order
Armory timing
4:16 Kolotzki Armory
Fastest Classical
4:25* Kolotzki Ares · estimated
First pressure
4:58 Kolotzki Archery Range
Fastest Heroic
7:01* Kolotzki Apollo · estimated
First extra TC
15:52 ParaNoodle Town Center
Fortress timing
21:37 Kolotzki Fortress
Fastest Mythic
24:37* Kolotzki Hephaestus · estimated

Kolotzki

Hades · Blue
Win 1108 +14
EAPM
37.3
Favorite unit
Toxotes
50 fielded
Largest army
83
First expansion
18:08
Age path
AresClassical · Est. start 3:25
ApolloHeroic · Est. start 5:46
HephaestusMythic · Est. start 22:37
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production83 military units
No post-game awards

ParaNoodle

Demeter · Red
Loss 1026 -14
EAPM
46.3
Favorite unit
Hippeus
40 fielded
Largest army
74
First expansion
15:52
Age path
PanClassical · Research start 4:06
HestiaHeroic · Research start 22:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Kolotzki

Army · 83

Units

Toxotes50
Peltast14
Cyclops13
Achilles2
Ajax2
Chiron1
Manticore1
Buildings 9 types
Farm32
House17
Storehouse14
Granary9
Town Center5
Archery Range3
Fortress2
Temple2
Armory1
God powers 4 invoked
Sentinel2
Pestilence1
Underworld Passage1

ParaNoodle

Army · 74

Units

Hippeus40
Lykaon Villager13
Toxotes8
Orpheus7
Iolaus6
Buildings 9 types
House72
Storehouse19
Farm12
Granary10
Stable10
Temple4
Town Center3
Archery Range1
Armory1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1