Replay-derived match flow, timings, and composition.

Advanced match analysis

Boniface vs luisfer972009

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
5044
Duration
13:43
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Winner
Boniface Set · Elo 1016 +13
13:43 Match length
Defeated
luisfer972009 Amaterasu · Elo 930 -13
62.1% win probability Pre-match · Boniface favored win probability 37.9%
Key momentsIn match order
Fastest Classical
4:04* Boniface Ptah · estimated
First pressure
4:23 Boniface Barracks
First extra TC
4:30 luisfer972009 Town Center
Market timing
8:01 luisfer972009 Market
Armory timing
8:24 Boniface Armory
Fastest Heroic
10:26* Boniface Nephthys · estimated

Boniface

Set · Blue
Win 1016 +13
EAPM
31.9
Favorite unit
Axeman
40 fielded
Largest army
45
First expansion
—
Age path
PtahClassical · Research start 3:04
NephthysHeroic · Research start 9:11
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

luisfer972009

Amaterasu · Green
Loss 930 -13
EAPM
27.1
Favorite unit
Yumi Archer
6 fielded
Largest army
23
First expansion
4:30
Age path
Ame No UzumeClassical · Research start 3:21
RaijinHeroic · Est. start 9:31
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

Boniface

Bought

No buys

Sold

No sells

Total player market volume0

luisfer972009

Bought

Food700
Wood300

Sold

Wood200
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Boniface

Army · 45

Units

Axeman40
Siege Tower5
Buildings 10 types
House16
Obelisk4
Barracks3
Granary2
Mining Camp2
Armory1
Lumber Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Vision2
Ancestors1
Shifting Sands1

luisfer972009

Army · 23

Units

Yumi Archer6
Onna Musha4
Samurai4
Yari Spearman4
Shinobi3
Bushi2
Buildings 10 types
House10
Watermill3
Dojo2
Shrine Japanese2
Town Center2
Armory1
Guardhouse1
Market1
Mining Camp Japanese1
Temple1
God powers 4 invoked
Solar Shield2
Goshinboku1
Thunder Burst1