Advanced match analysis
Haussdorf vs SenorWigglezz
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 13080
- Duration
- 29:54
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Haussdorf
Hades · Elo 790 +17
29:54
Match length
Defeated
SenorWigglezz
Kronos · Elo 782 -17
51.2% win probability
Pre-match · Haussdorf favored
win probability 48.8%
Key momentsIn match order
Haussdorf
Hades · Blue- EAPM
- 30.4
- Favorite unit
- Hypaspist 32 fielded
- Largest army
- 113
- First expansion
- 6:02
Age path
AresClassical · Est. start 2:44
ApolloHeroic · Est. start 10:47
ArtemisMythic · Est. start 14:31
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production113 military units
No post-game awards
SenorWigglezz
Kronos · Red- EAPM
- 19.6
- Favorite unit
- Arcus 31 fielded
- Largest army
- 143
- First expansion
- 12:54
Age path
PrometheusClassical · Est. start 2:52
HyperionHeroic · Est. start 9:15
HeliosMythic · Est. start 15:31
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Market economy11,300 total resource volume
Large army production143 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 11,300 total volume›
Haussdorf
Bought
No buys
Sold
No sells
Total player market volume0
SenorWigglezz
Bought
Sold
Total player market volume11,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.