Replay-derived match flow, timings, and composition.

Advanced match analysis

Haussdorf vs SenorWigglezz

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
13080
Duration
29:54
Patch
19.17020
Played
· 10 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Haussdorf Hades · Elo 790 +17
29:54 Match length
Defeated
SenorWigglezz Kronos · Elo 782 -17
51.2% win probability Pre-match · Haussdorf favored win probability 48.8%
Key momentsIn match order
Fastest Classical
3:44* Haussdorf Ares · estimated
First pressure
4:19 SenorWigglezz Counter Barracks
First extra TC
6:02 Haussdorf Town Center
Armory timing
7:45 SenorWigglezz Armory
Market timing
7:57 SenorWigglezz Market
Fastest Heroic
10:30* SenorWigglezz Hyperion · estimated
Fortress timing
11:57 SenorWigglezz Palace
Fastest Mythic
16:31* Haussdorf Artemis · estimated

Haussdorf

Hades · Blue
Win 790 +17
EAPM
30.4
Favorite unit
Hypaspist
32 fielded
Largest army
113
First expansion
6:02
Age path
AresClassical · Est. start 2:44
ApolloHeroic · Est. start 10:47
ArtemisMythic · Est. start 14:31
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Large army production113 military units
No post-game awards

SenorWigglezz

Kronos · Red
Loss 782 -17
EAPM
19.6
Favorite unit
Arcus
31 fielded
Largest army
143
First expansion
12:54
Age path
PrometheusClassical · Est. start 2:52
HyperionHeroic · Est. start 9:15
HeliosMythic · Est. start 15:31
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling27 wall build events
Market economy11,300 total resource volume
Large army production143 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 11,300 total volume

Haussdorf

Bought

No buys

Sold

No sells

Total player market volume0

SenorWigglezz

Bought

Food1,500
Wood200

Sold

Food600
Wood9,000
Total player market volume11,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Haussdorf

Army · 113

Units

Hypaspist32
Toxotes19
Peltast16
Prodromos11
Chimera7
Gastraphetoros7
Chiron5
Ajax4
Manticore4
Achilles3
Petrobolos2
Cyclops1
Helepolis1
Hoplite1
Buildings 13 types
Farm31
Wall26
House17
Fortress10
Storehouse10
Archery Range7
Military Academy7
Granary6
Stable5
Temple4
Town Center2
Armory1
Market1
God powers 4 invoked
Sentinel4

SenorWigglezz

Army · 143

Units

Arcus31
Promethean31
Turma15
Contarius14
Satyr14
Destroyer13
Oracle12
Fire Siphon6
Murmillo4
Cheiroballista3
Buildings 13 types
Wall27
Farm16
Manor9
Palace9
Military Barracks8
Counter Barracks6
Mirror Tower5
Temple3
Town Center3
Armory1
Economic Guild1
Market1
Sentry Tower1
God powers 7 invoked
Deconstruction3
Vortex2
Chaos1
Valor1