Replay-derived match flow, timings, and composition.

Advanced match analysis

OhnePixel + Ori On vs Chubbs4U + Dante_Oz

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
25968
Duration
18:14
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Victory Team Elo 1051
OhnePixel Zeus · Elo 1028 +12
Ori On Shennong · Elo 1074 +10
18:14 Match length
Defeat Team Elo 924
Chubbs4U Isis · Elo 939 -11
Dante_Oz Hades · Elo 908 -11
67.5% win probability Pre-match · OhnePixel + Ori On favored win probability 32.5%
Key momentsIn match order
Fastest Classical
3:40* OhnePixel Athena · estimated
First extra TC
5:00 OhnePixel Town Center
Market timing
5:40 Chubbs4U Market
Armory timing
5:45 Chubbs4U Armory
First pressure
6:00 Chubbs4U Barracks
Fastest Heroic
8:45* Dante_Oz Aphrodite · estimated
Fortress timing
9:53 Chubbs4U Migdol Stronghold

OhnePixel

Zeus · Blue · Team 1
Win 1028 +12
EAPM
80.2
Favorite unit
Hypaspist
31 fielded
Largest army
65
First expansion
5:00
Age path
AthenaClassical · Research start 2:40
DionysusHeroic · Research start 8:52
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

Chubbs4U

Isis · Red · Team 2
Loss 939 -11
EAPM
28.3
Favorite unit
Camel Rider
13 fielded
Largest army
55
First expansion
5:50
Age path
BastClassical · Research start 3:39
SobekHeroic · Research start 8:20
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

Ori On

Shennong · Yellow · Team 1
Win 1074 +10
EAPM
52.7
Favorite unit
Dao Swordsman
31 fielded
Largest army
96
First expansion
5:48
Age path
HoutuClassical · Research start 3:25
RushouHeroic · Est. start 11:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production96 military units
No post-game awards

Dante_Oz

Hades · Green · Team 2
Loss 908 -11
EAPM
24.2
Favorite unit
Hypaspist
17 fielded
Largest army
26
First expansion
14:58
Age path
AthenaClassical · Est. start 3:24
AphroditeHeroic · Est. start 7:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

OhnePixel

Army · 65

Units

Hypaspist31
Hoplite30
Jason2
Heracles1
Odysseus1
Buildings 10 types
Farm26
House25
Military Academy9
Wall8
Granary7
Storehouse6
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

Chubbs4U

Army · 55

Units

Camel Rider13
Axeman12
Slinger11
Spearman10
War Elephant7
Petsuchos2
Buildings 14 types
Farm21
House17
Granary5
Barracks4
Lumber Camp4
Mining Camp4
Migdol Stronghold3
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 2 invoked
Locust Swarm1
Prosperity1

Ori On

Army · 96

Units

Dao Swordsman31
Pioneer20
Fire Archer13
Chu Ko Nu11
Siege Crossbow7
Ge Halberdier6
Wuzu Javelineer4
Jiang Zi Ya2
White Horse Cavalry2
Buildings 11 types
House16
Farm12
Silo8
Military Camp4
Imperial Academy3
Machine Workshop3
Market3
Armory2
Baolei2
Temple1
Town Center1
God powers 4 invoked
Prosperous Seeds2
Earth Wall1
Venom Beast1

Dante_Oz

Army · 26

Units

Hypaspist17
Petrobolos5
Chiron2
Achilles1
Ajax1
Buildings 9 types
House11
Archery Range4
Granary4
Storehouse4
Fortress2
Military Academy2
Armory1
Temple1
Town Center1
God powers 4 invoked
Sentinel2
Curse1
Restoration1