Replay-derived match flow, timings, and composition.

Advanced match analysis

CAGUAMITA#5302 vs P4arthunax

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
13673
Duration
17:45
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Defeated
CAGUAMITA#5302 Kronos · Elo 1227 -17
17:45 Match length
Winner
P4arthunax Thor · Elo 1232 +17
49.3% win probability Pre-match · P4arthunax favored win probability 50.7%
Key momentsIn match order
Armory timing
0:08 P4arthunax Dwarven Armory
First pressure
3:30 P4arthunax Hersir trained
Fastest Classical
4:37* P4arthunax Freyja · estimated
Market timing
7:52 P4arthunax Market
First extra TC
8:10 P4arthunax Town Center
Fastest Heroic
9:21* P4arthunax Skadi · estimated
Fortress timing
13:22 CAGUAMITA#5302 Palace
Fastest Mythic
16:22* CAGUAMITA#5302 Atlas · estimated

CAGUAMITA#5302

Kronos · Grey
Loss 1227 -17
EAPM
57.8
Favorite unit
Turma
105 fielded
Largest army
234
First expansion
15:39
Age path
PrometheusClassical · Est. start 3:52
HyperionHeroic · Est. start 9:54
AtlasMythic · Est. start 14:22
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy3,100 total resource volume
Large army production234 military units
No post-game awards

P4arthunax

Thor · Pink
Win 1232 +17
EAPM
62.5
Favorite unit
Berserk
80 fielded
Largest army
265
First expansion
8:10
Age path
FreyjaClassical · Est. start 3:37
SkadiHeroic · Est. start 8:06
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy3,200 total resource volume
Large army production265 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,300 total volume

CAGUAMITA#5302

Bought

No buys

Sold

Food900
Wood2,200
Total player market volume3,100

P4arthunax

Bought

Food500

Sold

Food200
Wood2,500
Total player market volume3,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

CAGUAMITA#5302

Army · 234

Units

Turma105
Katapeltes45
Contarius40
Arcus39
Destroyer4
Oracle1
Buildings 10 types
Military Barracks11
Manor8
Farm5
Palace4
Counter Barracks2
Armory1
Economic Guild1
Market1
Temple1
Town Center1
God powers 8 invoked
Valor4
Chaos2
Deconstruction2

P4arthunax

Army · 265

Units

Berserk80
Raiding Cavalry53
Jarl45
Hirdman30
Hersir21
Throwing Axeman21
Portable Ram6
Valkyrie5
Huskarl4
Buildings 11 types
House31
Farm23
Wall14
Ox Cart Building7
Longhouse4
Hill Fort3
Great Hall2
Temple2
Town Center2
Dwarven Armory1
Market1
God powers 3 invoked
Dwarven Mine1
Forest Fire1
Frost1