Replay-derived match flow, timings, and composition.

Advanced match analysis

pepepalacios00 vs Meddogg

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
7705
Duration
29:31
Patch
19.17020
Played
· 10 hours ago
Mirage map preview
MapMirage
Defeated
pepepalacios00 Susanoo · Elo 780 -10
29:31 Match length
Winner
Meddogg Hades · Elo 931 +10
29.5% win probability Pre-match · Meddogg favored win probability 70.5%
Key momentsIn match order
Fastest Classical
3:50* Meddogg Ares · estimated
First extra TC
5:53 Meddogg Town Center
Armory timing
8:06 Meddogg Armory
First pressure
8:39 pepepalacios00 Stable Japanese
Market timing
9:27 pepepalacios00 Market
Fastest Heroic
13:10* pepepalacios00 Fujin · estimated
Fortress timing
17:04 Meddogg Fortress
Fastest Mythic
20:48* Meddogg Artemis · estimated

pepepalacios00

Susanoo · Blue
Loss 780 -10
EAPM
68.1
Favorite unit
Naginata Rider
40 fielded
Largest army
195
First expansion
15:22
Age path
Inari OkamiClassical · Est. start 2:59
FujinHeroic · Research start 11:55
WatatsumiMythic · Research start 23:32
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy6,200 total resource volume
Large army production195 military units
No post-game awards

Meddogg

Hades · Maroon
Win 931 +10
EAPM
18.6
Favorite unit
Gastraphetoros
32 fielded
Largest army
111
First expansion
5:53
Age path
AresClassical · Research start 2:50
ApolloHeroic · Research start 12:24
ArtemisMythic · Research start 18:48
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,200 total volume

pepepalacios00

Bought

Food800
Wood1,400

Sold

Food2,800
Wood1,200
Total player market volume6,200

Meddogg

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pepepalacios00

Army · 195

Units

Naginata Rider40
Shinobi31
Daimyo26
Samurai18
Bushi12
Kitsune12
Oni11
Onna Musha10
Yari Spearman10
Oyumi7
Yumi Horse Archer7
Yumi Archer6
Jorogumo3
Onmyoji2
Buildings 14 types
Farm35
House34
Watermill14
Mining Camp Japanese5
Dojo4
Shrine Japanese4
Stable Japanese4
Temple3
Castle2
Town Center2
Armory1
Dock1
Guardhouse1
Market1
God powers 6 invoked
Kusanagi2
Smiting Gust2
Dragon Typhoon1
Swampland1

Meddogg

Army · 111

Units

Gastraphetoros32
Hoplite22
Toxotes21
Petrobolos8
Prodromos7
Hypaspist6
Perseus4
Ajax3
Hippeus3
Achilles2
Manticore2
Chiron1
Buildings 13 types
House17
Sentry Tower14
Storehouse12
Farm9
Fortress5
Granary5
Military Academy4
Stable4
Archery Range3
Temple3
Town Center3
Armory1
Dock1
God powers 6 invoked
Sentinel4
Earthquake1
Titan Gate1