Replay-derived match flow, timings, and composition.

Advanced match analysis

MAREK + garishbore69 vs ConcernedApe + ABDIEL8425

Queue
Ranked 2v2 Supremacy
Map
Giza
Map Seed
13102
Duration
4:22
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Defeat Team Elo 1038
MAREK Oranos · Elo 1022 -15
garishbore69 Poseidon · Elo 1054 -16
4:22 Match length
Victory Team Elo 1081
ConcernedApe Poseidon · Elo 1123 +21
ABDIEL8425 Loki · Elo 1039 +17
43.8% win probability Pre-match · ConcernedApe + ABDIEL8425 favored win probability 56.2%
Key momentsIn match order
Fastest Classical
3:30* ABDIEL8425 Heimdall · estimated
First pressure
3:40 ABDIEL8425 Hersir trained

MAREK

Oranos · Peach · Team 1
Loss 1022 -15
EAPM
15.8
Favorite unit
—
Largest army
0
First expansion
—
Age path
OceanusClassical · Est. start 3:07
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

ConcernedApe

Poseidon · Red · Team 2
Win 1123 +21
EAPM
46.4
Favorite unit
—
Largest army
0
First expansion
—
Age path
HermesClassical · Research start 3:21
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

garishbore69

Poseidon · Yellow · Team 1
Loss 1054 -16
EAPM
11.7
Favorite unit
—
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

ABDIEL8425

Loki · Green · Team 2
Win 1039 +17
EAPM
24.0
Favorite unit
Hersir
2 fielded
Largest army
2
First expansion
—
Age path
HeimdallClassical · Est. start 2:30
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MAREK

Army · 0

Units

No military units recorded.

Buildings 3 types
Manor2
Economic Guild1
Temple1
God powers 2 invoked
Carnivora1
Shockwave1

ConcernedApe

Army · 0

Units

No military units recorded.

Buildings 3 types
House2
Storehouse1
Temple1
God powers 1 invoked
Lure1

garishbore69

Army · 0

Units

No military units recorded.

Buildings 4 types
House4
Granary1
Storehouse1
Temple1
God powers None invoked

No god powers recorded.

ABDIEL8425

Army · 2

Units

Hersir2
Buildings 2 types
House2
Temple1
God powers 1 invoked
Spy1