Advanced match analysis
LOGAINS vs Sil3ntNinja
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 1708
- Duration
- 21:52
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
<color7,1,.5>LOGAINS
Amaterasu · Elo 1154 +17
21:52
Match length
Defeated
Sil3ntNinja
Tezcatlipoca · Elo 1131 -17
53.3% win probability
Pre-match · LOGAINS favored
win probability 46.7%
Key momentsIn match order
<color7,1,.5>LOGAINS
Amaterasu · Blue- EAPM
- 43.6
- Favorite unit
- Naginata Rider 23 fielded
- Largest army
- 85
- First expansion
- 8:56
Age path
MinakatatomiClassical · Est. start 3:18
RaijinHeroic · Est. start 8:45
OkuninushiMythic · Research start 15:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production85 military units
No post-game awards
Sil3ntNinja
Tezcatlipoca · Red- EAPM
- 37.9
- Favorite unit
- Tlamanih Spearman 27 fielded
- Largest army
- 103
- First expansion
- 5:10
Age path
HuehuecoyotlClassical · Est. start 4:26
CoyolxauhquiHeroic · Est. start 14:21
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Market economy400 total resource volume
Large army production103 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
<color7,1,.5>LOGAINS
Bought
No buys
Sold
No sells
Total player market volume0
Sil3ntNinja
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
<color7,1,.5>LOGAINS
Army · 85Units
Buildings ›14 types
God powers ›8 invoked
Sil3ntNinja
Army · 103Units
Quimichin Spy1