Replay-derived match flow, timings, and composition.

Advanced match analysis

LOGAINS vs Sil3ntNinja

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
1708
Duration
21:52
Patch
19.17020
Played
· 10 hours ago
Oasis map preview
MapOasis
Winner
<color7,1,.5>LOGAINS Amaterasu · Elo 1154 +17
21:52 Match length
Defeated
Sil3ntNinja Tezcatlipoca · Elo 1131 -17
53.3% win probability Pre-match · LOGAINS favored win probability 46.7%
Key momentsIn match order
Fastest Classical
4:18* <color7,1,.5>LOGAINS Minakatatomi · estimated
First pressure
4:29 <color7,1,.5>LOGAINS Stable Japanese
First extra TC
5:10 Sil3ntNinja Town Center
Armory timing
7:06 <color7,1,.5>LOGAINS Armory
Fastest Heroic
10:00* <color7,1,.5>LOGAINS Raijin · estimated
Fortress timing
11:44 <color7,1,.5>LOGAINS Castle
Market timing
12:51 Sil3ntNinja Market
Fastest Mythic
17:00* <color7,1,.5>LOGAINS Okuninushi · estimated

<color7,1,.5>LOGAINS

Amaterasu · Blue
Win 1154 +17
EAPM
43.6
Favorite unit
Naginata Rider
23 fielded
Largest army
85
First expansion
8:56
Age path
MinakatatomiClassical · Est. start 3:18
RaijinHeroic · Est. start 8:45
OkuninushiMythic · Research start 15:00
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production85 military units
No post-game awards

Sil3ntNinja

Tezcatlipoca · Red
Loss 1131 -17
EAPM
37.9
Favorite unit
Tlamanih Spearman
27 fielded
Largest army
103
First expansion
5:10
Age path
HuehuecoyotlClassical · Est. start 4:26
CoyolxauhquiHeroic · Est. start 14:21
MictlantecutliMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling24 wall build events
Market economy400 total resource volume
Large army production103 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

<color7,1,.5>LOGAINS

Bought

No buys

Sold

No sells

Total player market volume0

Sil3ntNinja

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color7,1,.5>LOGAINS

Army · 85

Units

Naginata Rider23
Samurai20
Yumi Horse Archer18
Onmyoji12
Wanyudo5
Daimyo2
Onna Musha2
Raiju2
Onmoraki1
Buildings 14 types
House22
Farm18
Shrine Japanese10
Watermill10
Stable Japanese6
Castle5
Dojo5
Mining Camp Japanese5
Guardhouse3
Wall3
Town Center2
Armory1
Sentry Tower1
Temple1
God powers 8 invoked
Shrine Of The Hunt3
Solar Shield2
Thunder Burst2
Sacred Gate1

Sil3ntNinja

Army · 103

Units

Tlamanih Spearman27
Tequihua Archer24
Warrior Priest24
Otontin10
Shorn One7
Jaguar Rider4
Chaneque3
Eagle Warrior3
Quimichin Spy1
Buildings 13 types
Farm63
Wall24
House20
Calpulli12
War Hut6
Great Temple2
Nobles Hut2
Armory1
Market1
Smoke Trap1
Spike Trap1
Temple1
Town Center1
God powers 4 invoked
Lullaby1
Obsidian Mirror1
Starfall1
Volcano1