Advanced match analysis
✨Mr✨Joseph✨ vs fuppers
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 8568
- Duration
- 25:15
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
✨Mr✨Joseph✨
Tsukuyomi · Elo 1221 +22
25:15
Match length
Defeated
fuppers
Loki · Elo 1210 -17
51.6% win probability
Pre-match · ✨Mr✨Joseph✨ favored
win probability 48.4%
Key momentsIn match order
✨Mr✨Joseph✨
Tsukuyomi · Yellow- EAPM
- 69.7
- Favorite unit
- Yumi Horse Archer 32 fielded
- Largest army
- 90
- First expansion
- 10:05
Age path
Inari OkamiClassical · Est. start 2:44
FujinHeroic · Est. start 14:10
WatatsumiMythic · Est. start 19:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production90 military units
No post-game awards
fuppers
Loki · Red- EAPM
- 28.5
- Favorite unit
- Throwing Axeman 141 fielded
- Largest army
- 235
- First expansion
- 15:01
Age path
HeimdallClassical · Research start 4:14
BragiHeroic · Research start 18:55
TyrMythic · Research start 22:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production235 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
✨Mr✨Joseph✨
Army · 90Units
Buildings ›13 types
God powers ›4 invoked
fuppers
Army · 235Units
Buildings ›9 types
God powers ›None invoked
No god powers recorded.