Replay-derived match flow, timings, and composition.

Advanced match analysis

✨Mr✨Joseph✨ vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
8568
Duration
25:15
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Winner
✨Mr✨Joseph✨ Tsukuyomi · Elo 1221 +22
25:15 Match length
Defeated
fuppers Loki · Elo 1210 -17
51.6% win probability Pre-match · ✨Mr✨Joseph✨ favored win probability 48.4%
Key momentsIn match order
First pressure
2:31 fuppers Hersir trained
Fastest Classical
3:29* ✨Mr✨Joseph✨ Inari Okami · estimated
Armory timing
8:50 ✨Mr✨Joseph✨ Armory
First extra TC
10:05 ✨Mr✨Joseph✨ Town Center
Market timing
14:50 ✨Mr✨Joseph✨ Market
Fastest Heroic
15:06* ✨Mr✨Joseph✨ Fujin · estimated
Fortress timing
18:07 ✨Mr✨Joseph✨ Castle
Fastest Mythic
21:14* ✨Mr✨Joseph✨ Watatsumi · estimated

✨Mr✨Joseph✨

Tsukuyomi · Yellow
Win 1221 +22
EAPM
69.7
Favorite unit
Yumi Horse Archer
32 fielded
Largest army
90
First expansion
10:05
Age path
Inari OkamiClassical · Est. start 2:44
FujinHeroic · Est. start 14:10
WatatsumiMythic · Est. start 19:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production90 military units
No post-game awards

fuppers

Loki · Red
Loss 1210 -17
EAPM
28.5
Favorite unit
Throwing Axeman
141 fielded
Largest army
235
First expansion
15:01
Age path
HeimdallClassical · Research start 4:14
BragiHeroic · Research start 18:55
TyrMythic · Research start 22:45
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production235 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✨Mr✨Joseph✨

Army · 90

Units

Yumi Horse Archer32
Samurai23
Shinobi10
Daimyo5
Kitsune5
Yumi Archer5
Oyumi4
Naginata Rider3
Jorogumo2
Onmyoji1
Buildings 13 types
House32
Farm27
Watermill10
Shrine Japanese8
Mining Camp Japanese6
Stable Japanese4
Dojo3
Guardhouse2
Town Center2
Armory1
Castle1
Market1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Smiting Gust1
Swampland1

fuppers

Army · 235

Units

Throwing Axeman141
Berserk50
Hirdman30
Hersir9
Raiding Cavalry5
Buildings 9 types
House28
Farm21
Longhouse13
Ox Cart Building5
Great Hall3
Hill Fort2
Temple2
Town Center2
Armory1
God powers None invoked

No god powers recorded.