Replay-derived match flow, timings, and composition.

Advanced match analysis

Nostery vs zid

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
25681
Duration
18:33
Patch
19.17020
Played
· 10 hours ago
Marsh map preview
MapMarsh
Defeated
Nostery Tezcatlipoca · Elo 1285 -6
18:33 Match length
Winner
zid Huitzilopochtli · Elo 1538 +6
18.9% win probability Pre-match · zid favored win probability 81.1%
Key momentsIn match order
First pressure
3:48 Nostery Warrior Priest trained
Fastest Classical
4:54* zid Malinalxochitl · estimated
Armory timing
7:28 Nostery Armory
Market timing
9:54 zid Market
Fastest Heroic
10:13* Nostery Coyolxauhqui · estimated
First extra TC
16:33 Nostery Town Center

Nostery

Tezcatlipoca · Yellow
Loss 1285 -6
EAPM
58.8
Favorite unit
Ocelotl Warrior
12 fielded
Largest army
55
First expansion
16:33
Age path
HuehuecoyotlClassical · Est. start 4:18
CoyolxauhquiHeroic · Est. start 8:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

zid

Huitzilopochtli · Red
Win 1538 +6
EAPM
45.1
Favorite unit
Tequihua Archer
86 fielded
Largest army
167
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:54
CoatlicueHeroic · Est. start 11:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling26 wall build events
Large army production167 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Nostery

Army · 55

Units

Ocelotl Warrior12
Eagle Warrior11
Tzitzimitl10
Shorn One7
Warrior Priest7
Jaguar Rider4
Otontin4
Buildings 8 types
Farm17
House11
Calpulli9
Nobles Hut2
Armory1
Great Temple1
Temple1
Town Center1
God powers 5 invoked
Obsidian Mirror2
Starfall2
Lullaby1

zid

Army · 167

Units

Tequihua Archer86
Tlamanih Spearman45
Warrior Priest20
Shorn One13
Ayotochtli1
Otontin1
Quimichin Spy1
Buildings 10 types
Wall26
House22
Calpulli9
War Hut7
Spike Trap5
Smoke Trap3
Temple2
Armory1
Great Temple1
Market1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1