Replay-derived match flow, timings, and composition.

Advanced match analysis

LCID$500 + FailureToComply + ¡AM vs Dark4724833 + its.abo + 'Turrooo

Queue
Ranked 3v3 Supremacy
Map
Savannah
Map Seed
7750
Duration
16:48
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Victory Team Elo 1456
LCID$500 Isis · Elo 1420 +12
FailureToComply Kronos · Elo 1416 +12
¡AM Tsukuyomi · Elo 1533 +8
16:48 Match length
Defeat Team Elo 1315
Dark4724833 Demeter · Elo 1316 -11
its.abo Poseidon · Elo 1324 -11
'Turrooo Set · Elo 1305 -10
69.2% win probability Pre-match · LCID$500 + FailureToComply + ¡AM favored win probability 30.8%
Key momentsIn match order
Fastest Classical
3:30* FailureToComply Prometheus · estimated
First pressure
3:52 ¡AM Stable Japanese
First extra TC
5:37 'Turrooo Town Center
Armory timing
6:08 LCID$500 Armory
Market timing
8:31 'Turrooo Market
Fastest Heroic
10:35* LCID$500 Sobek · estimated
Fortress timing
12:06 LCID$500 Migdol Stronghold
Fastest Mythic
15:06* LCID$500 Osiris · estimated

LCID$500

Isis · Blue · Team 1
Win 1420 +12
EAPM
37.4
Favorite unit
Spearman
12 fielded
Largest army
33
First expansion
6:03
Age path
BastClassical · Est. start 3:47
SobekHeroic · Research start 9:20
OsirisMythic · Est. start 13:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
No post-game awards

Dark4724833

Demeter · Red · Team 2
Loss 1316 -11
EAPM
37.2
Favorite unit
Prodromos
12 fielded
Largest army
29
First expansion
7:04
Age path
PanClassical · Est. start 3:53
HestiaHeroic · Est. start 12:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy700 total resource volume
No post-game awards

FailureToComply

Kronos · Grey · Team 1
Win 1416 +12
EAPM
30.8
Favorite unit
Arcus
7 fielded
Largest army
32
First expansion
7:44
Age path
PrometheusClassical · Est. start 2:30
RheiaHeroic · Est. start 10:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards

its.abo

Poseidon · Green · Team 2
Loss 1324 -11
EAPM
46.7
Favorite unit
Hippeus
34 fielded
Largest army
48
First expansion
8:50
Age path
HermesClassical · Research start 3:06
DionysusHeroic · Research start 13:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

¡AM

Tsukuyomi · Cyan · Team 1
Win 1533 +8
EAPM
59.3
Favorite unit
Naginata Rider
26 fielded
Largest army
46
First expansion
15:38
Age path
Inari OkamiClassical · Research start 2:54
HachimanHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

'Turrooo

Set · Pink · Team 2
Loss 1305 -10
EAPM
61.1
Favorite unit
Spearman
36 fielded
Largest army
54
First expansion
5:37
Age path
AnubisClassical · Est. start 4:21
NephthysHeroic · Est. start 9:59
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

LCID$500

Bought

No buys

Sold

No sells

Total player market volume0

Dark4724833

Bought

Food600

Sold

Wood100
Total player market volume700

FailureToComply

Bought

No buys

Sold

No sells

Total player market volume0

its.abo

Bought

No buys

Sold

No sells

Total player market volume0

¡AM

Bought

No buys

Sold

No sells

Total player market volume0

'Turrooo

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LCID$500

Army · 33

Units

Spearman12
Petsuchos8
Camel Rider7
Sphinx3
Chariot Archer2
Catapult1
Buildings 17 types
Wall11
House10
Obelisk9
Farm6
Granary6
Mining Camp5
Lumber Camp3
Town Center3
Migdol Stronghold2
Armory1
Barracks1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 4 invoked
Eclipse1
Locust Swarm1
Prosperity1
Son Of Osiris1

Dark4724833

Army · 29

Units

Prodromos12
Hypaspist6
Peltast6
Hoplite2
Icarus1
Iolaus1
Orpheus1
Buildings 13 types
Farm16
House12
Wall9
Storehouse4
Archery Range3
Military Academy3
Stable3
Temple3
Granary2
Armory1
Fortress1
Market1
Town Center1
God powers 3 invoked
Arcadian Meadow1
Communal Hearth1
Wither1

FailureToComply

Army · 32

Units

Arcus7
Oracle7
Turma5
Destroyer4
Fanatic4
Murmillo2
Promethean2
Cheiroballista1
Buildings 10 types
Farm16
Manor8
Counter Barracks3
Military Barracks3
Town Center3
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 6 invoked
Valor4
Deconstruction2

its.abo

Army · 48

Units

Hippeus34
Prodromos13
Theseus1
Buildings 9 types
Farm21
House10
Stable4
Storehouse4
Granary3
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

¡AM

Army · 46

Units

Naginata Rider26
Yumi Horse Archer9
Yari Spearman5
Kitsune3
Bushi1
Daimyo1
Samurai1
Buildings 13 types
House16
Farm15
Wall14
Watermill6
Stable Japanese4
Dojo3
Mining Camp Japanese3
Guardhouse2
Shrine Japanese2
Armory1
Castle1
Temple1
Town Center1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

'Turrooo

Army · 54

Units

Spearman36
Axeman8
Chariot Archer4
Scorpion Man4
Anubite1
Slinger1
Buildings 18 types
House27
Farm21
Wall21
Mining Camp6
Barracks5
Obelisk4
Granary3
Market2
Town Center2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 5 invoked
Plague Of Serpents2
Vision2
Ancestors1