Advanced match analysis
LCID$500 + FailureToComply + ¡AM vs Dark4724833 + its.abo + 'Turrooo
- Queue
- Ranked 3v3 Supremacy
- Map
- Savannah
- Map Seed
- 7750
- Duration
- 16:48
- Patch
- 19.17020
- Played
- · 10 hours ago
Victory
Team Elo 1456
LCID$500
Isis · Elo 1420 +12
FailureToComply
Kronos · Elo 1416 +12
¡AM
Tsukuyomi · Elo 1533 +8
16:48
Match length
Defeat
Team Elo 1315
Dark4724833
Demeter · Elo 1316 -11
its.abo
Poseidon · Elo 1324 -11
'Turrooo
Set · Elo 1305 -10
69.2% win probability
Pre-match · LCID$500 + FailureToComply + ¡AM favored
win probability 30.8%
Key momentsIn match order
LCID$500
Isis · Blue · Team 1- EAPM
- 37.4
- Favorite unit
- Spearman 12 fielded
- Largest army
- 33
- First expansion
- 6:03
Age path
BastClassical · Est. start 3:47
SobekHeroic · Research start 9:20
OsirisMythic · Est. start 13:06
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling11 wall build events
No post-game awards
Dark4724833
Demeter · Red · Team 2- EAPM
- 37.2
- Favorite unit
- Prodromos 12 fielded
- Largest army
- 29
- First expansion
- 7:04
Age path
PanClassical · Est. start 3:53
HestiaHeroic · Est. start 12:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy700 total resource volume
No post-game awards
FailureToComply
Kronos · Grey · Team 1- EAPM
- 30.8
- Favorite unit
- Arcus 7 fielded
- Largest army
- 32
- First expansion
- 7:44
Age path
PrometheusClassical · Est. start 2:30
RheiaHeroic · Est. start 10:43
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
No post-game awards
its.abo
Poseidon · Green · Team 2- EAPM
- 46.7
- Favorite unit
- Hippeus 34 fielded
- Largest army
- 48
- First expansion
- 8:50
Age path
HermesClassical · Research start 3:06
DionysusHeroic · Research start 13:22
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
¡AM
Tsukuyomi · Cyan · Team 1- EAPM
- 59.3
- Favorite unit
- Naginata Rider 26 fielded
- Largest army
- 46
- First expansion
- 15:38
Age path
Inari OkamiClassical · Research start 2:54
HachimanHeroic · Est. start 11:34
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards
'Turrooo
Set · Pink · Team 2- EAPM
- 61.1
- Favorite unit
- Spearman 36 fielded
- Largest army
- 54
- First expansion
- 5:37
Age path
AnubisClassical · Est. start 4:21
NephthysHeroic · Est. start 9:59
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
Market economy500 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
LCID$500
Bought
No buys
Sold
No sells
Total player market volume0
Dark4724833
Bought
Sold
Total player market volume700
FailureToComply
Bought
No buys
Sold
No sells
Total player market volume0
its.abo
Bought
No buys
Sold
No sells
Total player market volume0
¡AM
Bought
No buys
Sold
No sells
Total player market volume0
'Turrooo
Bought
No buys
Sold
Total player market volume500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.