Replay-derived match flow, timings, and composition.

Advanced match analysis

nikiforos-lamia3 vs Jon ronero

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
5663
Duration
12:39
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Defeated
nikiforos-lamia3 Zeus · Elo 749 -19
12:39 Match length
Winner
Jon ronero Zeus · Elo 720 +19
54.2% win probability Pre-match · nikiforos-lamia3 favored · Upset win probability 45.8%
Key momentsIn match order
Fastest Classical
5:06* Jon ronero Hermes · estimated
First pressure
5:17 Jon ronero Military Academy
First extra TC
6:37 nikiforos-lamia3 Town Center

nikiforos-lamia3

Zeus · Blue
Loss 749 -19
EAPM
20.9
Favorite unit
Toxotes
19 fielded
Largest army
34
First expansion
6:37
Age path
AthenaClassical · Research start 4:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Jon ronero

Zeus · Red
Win 720 +19
EAPM
22.1
Favorite unit
Hippeus
14 fielded
Largest army
36
First expansion
—
Age path
HermesClassical · Est. start 4:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nikiforos-lamia3

Army · 34

Units

Toxotes19
Minotaur9
Hoplite4
Heracles1
Jason1
Buildings 8 types
Farm10
House6
Granary3
Storehouse3
Archery Range2
Military Academy2
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Jon ronero

Army · 36

Units

Hippeus14
Hoplite12
Toxotes4
Centaur3
Heracles2
Jason1
Buildings 7 types
House7
Granary3
Archery Range2
Military Academy2
Stable2
Storehouse2
Temple1
God powers 2 invoked
Bolt1
Cease Fire1