Replay-derived match flow, timings, and composition.

Advanced match analysis

BRCwolf vs Howler

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
17286
Duration
10:02
Patch
19.17020
Played
· 10 hours ago
Megalopolis map preview
MapMegalopolis
Winner
BRCwolf Gaia · Elo 1037 +15
10:02 Match length
Defeated
Howler Odin · Elo 955 -45
61.6% win probability Pre-match · BRCwolf favored win probability 38.4%
Key momentsIn match order
First pressure
3:17 BRCwolf Military Barracks
Fastest Classical
3:38* BRCwolf Oceanus · estimated

BRCwolf

Gaia · Blue
Win 1037 +15
EAPM
45.4
Favorite unit
Murmillo
14 fielded
Largest army
26
First expansion
—
Age path
OceanusClassical · Est. start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Howler

Odin · Red
Loss 955 -45
EAPM
18.9
Favorite unit
Berserk
22 fielded
Largest army
35
First expansion
—
Age path
FreyjaClassical · Est. start 5:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BRCwolf

Army · 26

Units

Murmillo14
Caladria7
Turma3
Cheiroballista2
Buildings 4 types
Manor5
Military Barracks2
Counter Barracks1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1

Howler

Army · 35

Units

Berserk22
Throwing Axeman7
Hersir5
Valkyrie1
Buildings 5 types
House8
Ox Cart Building2
Temple2
Great Hall1
Longhouse1
God powers 1 invoked
Great Hunt1