Replay-derived match flow, timings, and composition.

Advanced match analysis

TBT99E vs CanadianZoose

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
18967
Duration
29:39
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Winner
TBT99E Hades · Elo 1176 +13
29:39 Match length
Defeated
CanadianZoose Zeus · Elo 1094 -13
61.6% win probability Pre-match · TBT99E favored win probability 38.4%
Key momentsIn match order
Fastest Classical
3:46* TBT99E Ares · estimated
First pressure
3:56 TBT99E Military Academy
Armory timing
7:42 TBT99E Armory
Fastest Heroic
9:57* CanadianZoose Apollo · estimated
Fortress timing
10:11 TBT99E Fortress
Market timing
11:28 CanadianZoose Market
First extra TC
12:37 TBT99E Town Center
Fastest Mythic
21:11* CanadianZoose Hephaestus · estimated

TBT99E

Hades · Blue
Win 1176 +13
EAPM
24.6
Favorite unit
Hoplite
67 fielded
Largest army
167
First expansion
12:37
Age path
AresClassical · Research start 2:46
ApolloHeroic · Est. start 9:12
ArtemisMythic · Est. start 24:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,200 total resource volume
Large army production167 military units
No post-game awards

CanadianZoose

Zeus · Red
Loss 1094 -13
EAPM
53.1
Favorite unit
Hoplite
59 fielded
Largest army
151
First expansion
—
Age path
HermesClassical · Research start 3:04
ApolloHeroic · Research start 8:42
HephaestusMythic · Research start 19:11
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling9 wall build events
Market economy900 total resource volume
Large army production151 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

TBT99E

Bought

Food1,200

Sold

No sells

Total player market volume1,200

CanadianZoose

Bought

Wood100

Sold

Food100
Wood700
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TBT99E

Army · 167

Units

Hoplite67
Hypaspist34
Hippeus29
Manticore21
Gastraphetoros5
Achilles3
Ajax3
Petrobolos3
Chiron1
Perseus1
Buildings 13 types
Farm26
House20
Storehouse14
Fortress5
Archery Range4
Granary4
Military Academy4
Stable3
Sentry Tower2
Temple2
Town Center2
Armory1
Market1
God powers 4 invoked
Sentinel2
Earthquake1
Underworld Passage1

CanadianZoose

Army · 151

Units

Hoplite59
Toxotes33
Myrmidon18
Centaur10
Hypaspist8
Petrobolos8
Manticore6
Heracles3
Jason3
Odysseus2
Bellerophon1
Buildings 11 types
Farm32
House14
Storehouse14
Wall9
Granary8
Military Academy6
Fortress5
Temple5
Archery Range4
Armory2
Market1
God powers 10 invoked
Bolt6
Cease Fire2
Plenty Vault1
Underworld Passage1