Advanced match analysis
Shecke94 vs WoodiestWord191
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 30487
- Duration
- 30:33
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Shecke94
Set · Elo 782 +3
30:33
Match length
Defeated
WoodiestWord191
Ra · Elo 359 -3
91.9% win probability
Pre-match · Shecke94 favored
win probability 8.1%
Key momentsIn match order
Shecke94
Set · Blue- EAPM
- 24.5
- Favorite unit
- Slinger 36 fielded
- Largest army
- 73
- First expansion
- 6:59
Age path
AnubisClassical · Research start 3:57
NephthysHeroic · Research start 21:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy6,000 total resource volume
No post-game awards
WoodiestWord191
Ra · Red- EAPM
- 12.9
- Favorite unit
- Axeman 53 fielded
- Largest army
- 70
- First expansion
- 9:53
Age path
BastClassical · Research start 3:02
SobekHeroic · Research start 16:10
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,800 total resource volume
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 7,800 total volume›
Shecke94
Bought
Sold
Total player market volume6,000
WoodiestWord191
Bought
Sold
Total player market volume1,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Shecke94
Army · 73Units
Buildings ›17 types
God powers ›11 invoked
WoodiestWord191
Army · 70Units
Buildings ›14 types
God powers ›None invoked
No god powers recorded.