Replay-derived match flow, timings, and composition.

Advanced match analysis

Shecke94 vs WoodiestWord191

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
30487
Duration
30:33
Patch
19.17020
Played
· 10 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Shecke94 Set · Elo 782 +3
30:33 Match length
Defeated
WoodiestWord191 Ra · Elo 359 -3
91.9% win probability Pre-match · Shecke94 favored win probability 8.1%
Key momentsIn match order
Fastest Classical
4:02* WoodiestWord191 Bast · estimated
First pressure
5:15 WoodiestWord191 Barracks
First extra TC
6:59 Shecke94 Town Center
Armory timing
7:59 Shecke94 Armory
Market timing
15:06 Shecke94 Market
Fastest Heroic
17:25* WoodiestWord191 Sobek · estimated
Fortress timing
28:01 Shecke94 Migdol Stronghold

Shecke94

Set · Blue
Win 782 +3
EAPM
24.5
Favorite unit
Slinger
36 fielded
Largest army
73
First expansion
6:59
Age path
AnubisClassical · Research start 3:57
NephthysHeroic · Research start 21:56
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy6,000 total resource volume
No post-game awards

WoodiestWord191

Ra · Red
Loss 359 -3
EAPM
12.9
Favorite unit
Axeman
53 fielded
Largest army
70
First expansion
9:53
Age path
BastClassical · Research start 3:02
SobekHeroic · Research start 16:10
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,800 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,800 total volume

Shecke94

Bought

Food2,200
Wood100

Sold

Food200
Wood3,500
Total player market volume6,000

WoodiestWord191

Bought

Food100

Sold

Wood1,700
Total player market volume1,800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Shecke94

Army · 73

Units

Slinger36
Spearman11
Chariot Archer9
Siege Tower9
Anubite5
Axeman3
Buildings 17 types
Farm34
House15
Barracks13
Granary12
Obelisk10
Sentry Tower7
Siege Works6
Town Center6
Mining Camp5
Market3
Migdol Stronghold3
Temple3
Lumber Camp2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 11 invoked
Vision5
Plague Of Serpents4
Ancestors2

WoodiestWord191

Army · 70

Units

Axeman53
Siege Tower9
Sphinx8
Buildings 14 types
Farm10
House10
Granary4
Mining Camp3
Temple2
Town Center2
Armory1
Barracks1
Lumber Camp1
Market1
Monument To Soldiers1
Monument To Villagers1
Sentry Tower1
Siege Works1
God powers None invoked

No god powers recorded.