Replay-derived match flow, timings, and composition.

Advanced match analysis

Zequinha Multigod vs Lil' Guy

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
19055
Duration
17:38
Patch
19.17020
Played
· 10 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Zequinha Multigod Thor · Elo 1705 +2
17:38 Match length
Defeated
Lil' Guy Poseidon · Elo 1196 -2
94.9% win probability Pre-match · Zequinha Multigod favored win probability 5.1%
Key momentsIn match order
First pressure
1:43 Zequinha Multigod Hersir trained
Fastest Classical
2:59* Zequinha Multigod Freyja · estimated
First extra TC
5:38 Zequinha Multigod Town Center
Armory timing
6:07 Lil' Guy Armory
Fastest Heroic
11:37* Zequinha Multigod Bragi · estimated
Fortress timing
16:33 Zequinha Multigod Hill Fort
Market timing
16:44 Zequinha Multigod Market

Zequinha Multigod

Thor · Cyan
Win 1705 +2
EAPM
42.8
Favorite unit
Hirdman
19 fielded
Largest army
42
First expansion
5:38
Age path
FreyjaClassical · Est. start 1:59
BragiHeroic · Est. start 10:22
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling31 wall build events
No post-game awards

Lil' Guy

Poseidon · Red
Loss 1196 -2
EAPM
30.9
Favorite unit
Hippeus
27 fielded
Largest army
50
First expansion
11:02
Age path
HermesClassical · Est. start 3:00
DionysusHeroic · Est. start 13:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zequinha Multigod

Army · 42

Units

Hirdman19
Hersir6
Jarl6
Valkyrie4
Huskarl3
Portable Ram2
Berserk1
Raiding Cavalry1
Buildings 11 types
Wall31
Farm26
House22
Ox Cart Building9
Great Hall6
Longhouse6
Market2
Town Center2
Dwarven Armory1
Hill Fort1
Temple1
God powers 1 invoked
Forest Fire1

Lil' Guy

Army · 50

Units

Hippeus27
Toxotes19
Centaur2
Atalanta1
Theseus1
Buildings 10 types
House29
Archery Range6
Wall6
Farm5
Granary5
Storehouse4
Armory2
Stable2
Temple1
Town Center1
God powers 1 invoked
Lure1