Advanced match analysis
Goyim + [RD] dikkehork vs slasernab + felipeu2411
- Queue
- Ranked 2v2 Supremacy
- Map
- Marsh
- Map Seed
- 21456
- Duration
- 22:56
- Patch
- 19.17020
- Played
- · 10 hours ago
Victory
Team Elo 1214
Goyim
Freyr · Elo 1235 +19
[RD] dikkehork
Zeus · Elo 1192 +21
22:56
Match length
Defeat
Team Elo 1266
slasernab
Kronos · Elo 1223 -18
felipeu2411
Fuxi · Elo 1310 -22
42.6% win probability
Pre-match · slasernab + felipeu2411 favored · Upset
win probability 57.4%
Key momentsIn match order
Goyim
Freyr · Blue · Team 1- EAPM
- 39.0
- Favorite unit
- Jarl 55 fielded
- Largest army
- 314
- First expansion
- 7:45
Age path
UllrClassical · Est. start 3:28
AegirHeroic · Est. start 11:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling24 wall build events
Large army production314 military units
No post-game awards
slasernab
Kronos · Grey · Team 2- EAPM
- 27.5
- Favorite unit
- Fanatic 48 fielded
- Largest army
- 172
- First expansion
- 5:31
Age path
PrometheusClassical · Est. start 2:30
RheiaHeroic · Est. start 8:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production172 military units
No post-game awards
[RD] dikkehork
Zeus · Yellow · Team 1- EAPM
- 57.6
- Favorite unit
- Hippeus 23 fielded
- Largest army
- 60
- First expansion
- 4:46
Age path
HermesClassical · Research start 2:49
ApolloHeroic · Est. start 8:28
HephaestusMythic · Est. start 16:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
No post-game awards
felipeu2411
Fuxi · Cyan · Team 2- EAPM
- 22.1
- Favorite unit
- Fire Archer 16 fielded
- Largest army
- 51
- First expansion
- 5:01
Age path
XuannuClassical · Research start 3:02
GoumangHeroic · Research start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.