Replay-derived match flow, timings, and composition.

Advanced match analysis

Goyim + [RD] dikkehork vs slasernab + felipeu2411

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
21456
Duration
22:56
Patch
19.17020
Played
· 10 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1214
Goyim Freyr · Elo 1235 +19
[RD] dikkehork Zeus · Elo 1192 +21
22:56 Match length
Defeat Team Elo 1266
slasernab Kronos · Elo 1223 -18
felipeu2411 Fuxi · Elo 1310 -22
42.6% win probability Pre-match · slasernab + felipeu2411 favored · Upset win probability 57.4%
Key momentsIn match order
First pressure
2:43 Goyim Hersir trained
Fastest Classical
3:30* slasernab Prometheus · estimated
First extra TC
4:46 [RD] dikkehork Town Center
Armory timing
6:50 [RD] dikkehork Armory
Fastest Heroic
9:42* [RD] dikkehork Apollo · estimated
Fortress timing
12:15 [RD] dikkehork Fortress
Fastest Mythic
18:34* [RD] dikkehork Hephaestus · estimated

Goyim

Freyr · Blue · Team 1
Win 1235 +19
EAPM
39.0
Favorite unit
Jarl
55 fielded
Largest army
314
First expansion
7:45
Age path
UllrClassical · Est. start 3:28
AegirHeroic · Est. start 11:30
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling24 wall build events
Large army production314 military units
No post-game awards

slasernab

Kronos · Grey · Team 2
Loss 1223 -18
EAPM
27.5
Favorite unit
Fanatic
48 fielded
Largest army
172
First expansion
5:31
Age path
PrometheusClassical · Est. start 2:30
RheiaHeroic · Est. start 8:36
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production172 military units
No post-game awards

[RD] dikkehork

Zeus · Yellow · Team 1
Win 1192 +21
EAPM
57.6
Favorite unit
Hippeus
23 fielded
Largest army
60
First expansion
4:46
Age path
HermesClassical · Research start 2:49
ApolloHeroic · Est. start 8:28
HephaestusMythic · Est. start 16:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
No post-game awards

felipeu2411

Fuxi · Cyan · Team 2
Loss 1310 -22
EAPM
22.1
Favorite unit
Fire Archer
16 fielded
Largest army
51
First expansion
5:01
Age path
XuannuClassical · Research start 3:02
GoumangHeroic · Research start 10:28
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Goyim

Army · 314

Units

Jarl55
Hirdman50
Throwing Axeman50
Berserk46
Raiding Cavalry35
Huskarl28
Hersir27
Godi20
Rock Giant2
Draugr1
Buildings 9 types
House29
Wall24
Farm12
Ox Cart Building12
Longhouse6
Town Center6
Great Hall4
Armory2
Temple2
God powers 5 invoked
Asgardian Bastion3
Gullinbursti1
Tempest1

slasernab

Army · 172

Units

Fanatic48
Contarius35
Murmillo35
Arcus33
Cheiroballista14
Destroyer2
Promethean2
Turma2
Oracle1
Buildings 10 types
Farm29
Manor14
Palace6
Counter Barracks5
Military Barracks5
Wall4
Town Center3
Armory1
Economic Guild1
Temple1
God powers 5 invoked
Traitor2
Valor2
Deconstruction1

[RD] dikkehork

Army · 60

Units

Hippeus23
Hypaspist10
Toxotes10
Petrobolos9
Heracles2
Jason2
Manticore2
Bellerophon1
Odysseus1
Buildings 12 types
Farm49
House16
Storehouse14
Granary13
Wall13
Armory4
Archery Range3
Fortress3
Military Academy2
Stable2
Town Center2
Temple1
God powers 5 invoked
Bolt2
Cease Fire1
Plenty Vault1
Underworld Passage1

felipeu2411

Army · 51

Units

Fire Archer16
Dao Swordsman9
Pioneer7
Ge Halberdier6
Chu Ko Nu4
White Horse Cavalry3
Sage2
Siege Crossbow2
Nezha Child1
Wuzu Javelineer1
Buildings 11 types
Farm24
House14
Silo9
Baolei3
Machine Workshop2
Military Camp2
Armory1
Imperial Academy1
Sentry Tower1
Temple1
Town Center1
God powers 3 invoked
Forest Protection1
The Peach Blossom Spring1
Vanish1