Replay-derived match flow, timings, and composition.

Advanced match analysis

Frencou vs WavySpartacus

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
19708
Duration
27:35
Patch
19.17020
Played
· 10 hours ago
Mirage map preview
MapMirage
Winner
Frencou Gaia · Elo 1343 +19
27:35 Match length
Defeated
WavySpartacus Quetzalcoatl · Elo 1298 -16
56.4% win probability Pre-match · Frencou favored win probability 43.6%
Key momentsIn match order
First pressure
4:39 WavySpartacus Warrior Priest trained
Fastest Classical
4:47* Frencou Oceanus · estimated
First extra TC
5:22 Frencou Town Center
Armory timing
6:10 WavySpartacus Armory
Fastest Heroic
8:55* WavySpartacus Coatlicue · estimated
Market timing
10:29 Frencou Market
Fortress timing
12:14 Frencou Palace
Fastest Mythic
22:28* Frencou Atlas · estimated

Frencou

Gaia · Blue
Win 1343 +19
EAPM
83.2
Favorite unit
Fanatic
185 fielded
Largest army
302
First expansion
5:22
Age path
OceanusClassical · Est. start 3:47
RheiaHeroic · Est. start 11:58
AtlasMythic · Est. start 20:28
Opening read
Multi-TC boom3 expansion build events
Heavy walling48 wall build events
Water commitment2 dock build events
Market economy1,000 total resource volume
Large army production302 military units
No post-game awards

WavySpartacus

Quetzalcoatl · Red
Loss 1298 -16
EAPM
56.8
Favorite unit
Ocelotl Warrior
120 fielded
Largest army
279
First expansion
7:31
Age path
PatecatlClassical · Est. start 5:06
CoatlicueHeroic · Est. start 7:40
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Multi-TC boom4 expansion build events
Heavy walling22 wall build events
Water commitment4 dock build events
Large army production279 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Frencou

Bought

Food1,000

Sold

No sells

Total player market volume1,000

WavySpartacus

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Frencou

Army · 302

Units

Fanatic185
Murmillo48
Contarius40
Oracle11
Destroyer10
Arcus5
Fire Siphon2
Caladria1
Buildings 12 types
Wall48
Economic Guild27
Manor24
Farm23
Sentry Tower12
Palace9
Military Barracks7
Market3
Town Center3
Dock2
Armory1
Temple1
God powers 6 invoked
Carnivora3
Gaia Forest1
Implode1
Traitor1

WavySpartacus

Army · 279

Units

Ocelotl Warrior120
Eagle Warrior102
Warrior Priest16
Coyote Warrior11
Tequihua Archer10
Shorn One8
Centzon Totochtin6
Tlamanih Spearman3
Otontin2
Ayotochtli1
Buildings 13 types
House48
Farm32
Wall22
Nobles Hut17
Calpulli12
Dock4
Town Center4
Great Temple2
Market2
Armory1
Sentry Tower1
Temple1
War Hut1
God powers 4 invoked
Agave Bloom2
Earth Monster1
Tailwind1