Replay-derived match flow, timings, and composition.

Advanced match analysis

✨Mr✨Joseph✨ vs TBT99E

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
11430
Duration
12:49
Patch
19.17020
Played
· 11 hours ago
Megalopolis map preview
MapMegalopolis
Winner
✨Mr✨Joseph✨ Tsukuyomi · Elo 1199 +22
12:49 Match length
Defeated
TBT99E Amaterasu · Elo 1163 -16
55.2% win probability Pre-match · ✨Mr✨Joseph✨ favored win probability 44.8%
Key momentsIn match order
First pressure
3:59 ✨Mr✨Joseph✨ Stable Japanese
Fastest Classical
4:13* ✨Mr✨Joseph✨ Inari Okami · estimated
Armory timing
6:10 ✨Mr✨Joseph✨ Armory
First extra TC
8:56 ✨Mr✨Joseph✨ Town Center
Fastest Heroic
12:14* ✨Mr✨Joseph✨ Fujin · estimated

✨Mr✨Joseph✨

Tsukuyomi · Yellow
Win 1199 +22
EAPM
54.0
Favorite unit
Naginata Rider
6 fielded
Largest army
8
First expansion
8:56
Age path
Inari OkamiClassical · Est. start 3:28
FujinHeroic · Est. start 11:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

TBT99E

Amaterasu · Red
Loss 1163 -16
EAPM
24.3
Favorite unit
Yari Spearman
15 fielded
Largest army
20
First expansion
—
Age path
MinakatatomiClassical · Research start 3:23
RaijinHeroic · Est. start 11:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

✨Mr✨Joseph✨

Army · 8

Units

Naginata Rider6
Kitsune2
Buildings 9 types
House26
Farm11
Shrine Japanese4
Mining Camp Japanese2
Stable Japanese2
Watermill2
Armory1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Swampland1

TBT99E

Army · 20

Units

Yari Spearman15
Bushi5
Buildings 10 types
House10
Wall6
Watermill4
Dojo3
Mining Camp Japanese3
Guardhouse2
Shrine Japanese2
Stable Japanese2
Armory1
Temple1
God powers 4 invoked
Solar Shield3
Shrine Of The Hunt1