Replay-derived match flow, timings, and composition.

Advanced match analysis

IamFire + Mr. Berna vs osmarecristina + jakeritter125

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
17563
Duration
38:48
Patch
19.17020
Played
· 1 day ago
Tundra map preview
MapTundra
Victory Team Elo 1113
IamFire Tezcatlipoca · Elo 1076 +25
Mr. Berna Hades · Elo 1150 +5
38:48 Match length
Defeat Team Elo 827
osmarecristina Odin · Elo 834 -6
jakeritter125 Set · Elo 820 -6
83.8% win probability Pre-match · IamFire + Mr. Berna favored win probability 16.2%
Key momentsIn match order
Fastest Classical
3:13* Mr. Berna Athena · estimated
First pressure
4:27 osmarecristina Hersir trained
First extra TC
4:52 Mr. Berna Town Center
Armory timing
6:44 jakeritter125 Armory
Market timing
7:30 jakeritter125 Market
Fastest Heroic
9:43* Mr. Berna Apollo · estimated
Fortress timing
14:15 osmarecristina Hill Fort
Fastest Mythic
21:50* Mr. Berna Hephaestus · estimated

IamFire

Tezcatlipoca · Blue · Team 1
Win 1076 +25
EAPM
20.5
Favorite unit
Jaguar Rider
79 fielded
Total score
106,157
Military score
32,489
Economic score
64,919
Kills score
8,749
Units killed
324
Units lost
279
Buildings razed
58
Largest army
216
First expansion
10:14
Age path
MalinalxochitlClassical · Est. start 4:44
CoyolxauhquiHeroic · Est. start 13:42
XolotlMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy6,000 total resource volume
Large army production216 military units
Highest Score

osmarecristina

Odin · Red · Team 2
Loss 834 -6
EAPM
25.2
Favorite unit
Jarl
68 fielded
Total score
61,121
Military score
26,540
Economic score
21,553
Kills score
13,133
Units killed
449
Units lost
414
Buildings razed
18
Largest army
301
First expansion
8:17
Age path
FreyjaClassical · Research start 4:21
SkadiHeroic · Research start 11:58
BaldrMythic · Research start 25:14
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy7,900 total resource volume
Large army production301 military units
Largest Army Most Kills

Mr. Berna

Hades · Yellow · Team 1
Win 1150 +5
EAPM
49.6
Favorite unit
Toxotes
166 fielded
Total score
94,617
Military score
31,474
Economic score
53,052
Kills score
10,386
Units killed
362
Units lost
440
Buildings razed
18
Largest army
473
First expansion
4:52
Age path
AthenaClassical · Est. start 2:13
ApolloHeroic · Est. start 8:28
HephaestusMythic · Est. start 19:50
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling20 wall build events
Market economy16,900 total resource volume
Large army production473 military units
Most Deaths Most Improvements Most Resources

jakeritter125

Set · Purple · Team 2
Loss 820 -6
EAPM
24.6
Favorite unit
Axeman
85 fielded
Total score
48,232
Military score
26,098
Economic score
17,595
Kills score
4,539
Units killed
158
Units lost
343
Buildings razed
4
Largest army
231
First expansion
12:09
Age path
AnubisClassical · Research start 5:15
NephthysHeroic · Research start 18:08
ThothMythic · Research start 27:43
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Market economy8,900 total resource volume
Large army production231 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

IamFireosmarecristinaMr. Bernajakeritter125
Score composition MilitaryEconomyKills score
IamFire 106,157
32,48964,919
osmarecristina 61,121
26,54021,55313,133
Mr. Berna 94,617
31,47453,052
jakeritter125 48,232
26,09817,595
Units killed vs lost KilledLost
IamFire 324 / 279
324279
osmarecristina 449 / 414
449414
Mr. Berna 362 / 440
362440
jakeritter125 158 / 343
158343

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 39,700 total volume

IamFire

Bought

No buys

Sold

Food6,000
Total player market volume6,000

osmarecristina

Bought

Food400

Sold

Food1,200
Wood6,300
Total player market volume7,900

Mr. Berna

Bought

No buys

Sold

Food8,500
Wood8,400
Total player market volume16,900

jakeritter125

Bought

Food1,900
Wood200

Sold

Wood6,800
Total player market volume8,900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

IamFire

Army · 216

Units

Jaguar Rider79
Tlamanih Spearman37
Tequihua Archer35
Warrior Priest22
Maquizcoatl9
Quinametzin9
Ocelotl Warrior7
Tzitzimitl7
Eagle Warrior6
Soul Guide5

Technologies11 researched · 1 pre-queued

Husbandry6:42
Hand Axe6:47
Pickaxe6:50
Medium War Hut Soldiers8:08
Plow13:25
Heavy War Hut Soldiers14:20
Bow Saw16:42
Shaft Mine16:43
BallisticsPre-queued · 16:59
Medium Nobles Hut Soldiers19:37
Champion War Hut Soldiers28:38
Heavy Nobles Hut Soldiers28:42
Buildings 11 types
Farm66
House24
Calpulli9
Great Temple7
Nobles Hut4
Sentry Tower4
Town Center4
War Hut4
Market2
Temple2
Armory1
God powers 5 invoked
Corrupted Ground1
Infestation1
Obsidian Mirror1
Starfall1
Titan Gate1

osmarecristina

Army · 301

Units

Jarl68
Berserk56
Hersir41
Huskarl36
Throwing Axeman32
Hirdman20
Godi19
Portable Ram16
Raiding Cavalry6
Valkyrie5
Frost Giant2

Technologies22 researched

Husbandry0:07
Hand Axe3:56
Pickaxe4:23
Medium Cavalry6:38
Plow8:30
Medium Infantry8:49
Copper Weapons10:27
Copper Armor10:27
Copper Shields10:28
Ballistics10:28
Heavy Infantry13:28
Bronze Weapons15:08
Bronze Shields15:09
Heavy Cavalry16:22
Bow Saw17:05
Bronze Armor20:04
Crenellations28:21
Iron Shields29:56
Iron Armor29:58
Iron Weapons30:58
Champion Infantry31:16
Champion Cavalry31:32
Buildings 11 types
Farm37
House16
Hill Fort10
Great Hall4
Longhouse4
Ox Cart Building3
Sentry Tower3
Town Center3
Armory1
Market1
Temple1
God powers 6 invoked
Frost3
Forest Fire1
Great Hunt1
Ragnarok1

Mr. Berna

Army · 473

Units

Toxotes166
Hoplite76
Hypaspist71
Prodromos53
Petrobolos27
Hippeus19
Peltast19
Achilles9
Ajax9
Chiron7
Helepolis6
Perseus5
Manticore4
Minotaur2

Technologies22 researched · 3 pre-queued

Pickaxe5:50
Hand Axe5:50
Medium Infantry6:27
Heavy Infantry12:09
Medium Archers12:53
Heavy Archers13:34
Bow Saw15:05
Shaft MinePre-queued · 15:05
PlowPre-queued · 16:51
HusbandryPre-queued · 17:41
Copper Shields18:19
Ballistics18:19
Copper Armor18:20
Copper Weapons18:20
Bronze Shields23:12
Bronze Armor23:12
Champion Infantry23:59
Medium Cavalry25:02
Champion Archers25:30
Heavy Cavalry26:25
Champion Cavalry29:12
Iron Shields31:09
Bronze Weapons31:10
Iron Armor33:29
Iron Weapons33:30
Buildings 13 types
Farm113
House30
Storehouse20
Wall20
Stable19
Archery Range13
Granary13
Fortress10
Market4
Military Academy4
Town Center4
Temple3
Armory2
God powers 5 invoked
Sentinel2
Plenty Vault1
Restoration1
Underworld Passage1

jakeritter125

Army · 231

Units

Axeman85
Slinger60
Spearman30
Chariot Archer21
Anubite20
War Elephant6
Catapult4
Siege Tower3
Camel Rider2

Technologies28 researched

Husbandry1:00
Pickaxe5:40
Hand Axe5:41
Medium Spearmen8:03
Medium Axemen8:03
Medium Slingers8:08
Copper Armor9:25
Copper Shields9:25
Copper Weapons9:25
Ballistics19:13
Bronze Armor19:37
Bronze Weapons19:38
Bronze Shields19:39
Heavy Axemen19:40
Heavy Spearmen19:40
Heavy Slingers19:41
Heavy Chariot Archers23:40
Heavy War Elephants24:47
Crenellations26:48
Iron Weapons29:43
Iron Shields29:44
Champion Axemen29:56
Champion Slingers29:58
Iron Armor31:03
Champion Chariot Archers31:07
Champion Spearmen31:15
Champion War Elephants33:02
Heavy Camel Riders33:02
Buildings 18 types
Wall26
Farm18
House17
Barracks10
Sentry Tower10
Granary6
Migdol Stronghold5
Mining Camp5
Lumber Camp4
Town Center2
Armory1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers 9 invoked
Plague Of Serpents5
Ancestors2
Meteor1
Vision1