Replay-derived match flow, timings, and composition.

Advanced match analysis

Fabri vs Kiltro

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
1656
Duration
25:48
Patch
19.17020
Played
· 10 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
Fabri Amaterasu · Elo 1035 +29
25:48 Match length
Defeated
Kiltro Loki · Elo 994 -16
55.9% win probability Pre-match · Fabri favored win probability 44.1%
Key momentsIn match order
First pressure
3:20 Kiltro Hersir trained
Fastest Classical
4:01* Kiltro Heimdall · estimated
Armory timing
14:55 Fabri Armory
First extra TC
16:52 Fabri Town Center
Fastest Heroic
17:23* Kiltro Bragi · estimated
Fortress timing
18:34 Kiltro Hill Fort
Market timing
19:59 Kiltro Market

Fabri

Amaterasu · Blue
Win 1035 +29
EAPM
47.1
Favorite unit
Samurai
22 fielded
Largest army
73
First expansion
16:52
Age path
Ame No UzumeClassical · Research start 3:15
RaijinHeroic · Research start 18:35
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling32 wall build events
No post-game awards

Kiltro

Loki · Red
Loss 994 -16
EAPM
50.6
Favorite unit
Hersir
41 fielded
Largest army
137
First expansion
16:52
Age path
HeimdallClassical · Research start 3:01
BragiHeroic · Research start 16:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling28 wall build events
Market economy1,000 total resource volume
Large army production137 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Fabri

Bought

No buys

Sold

No sells

Total player market volume0

Kiltro

Bought

Food1,000

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fabri

Army · 73

Units

Samurai22
Naginata Rider20
Bushi8
Onna Musha6
Raiju4
Shinobi4
Yumi Archer4
Kitsune3
Kamaitachi2
Buildings 13 types
Wall32
Farm22
House16
Watermill11
Shrine Japanese7
Mining Camp Japanese3
Temple2
Town Center2
Armory1
Dojo1
Guardhouse1
Market1
Stable Japanese1
God powers 9 invoked
Solar Shield8
Goshinboku1

Kiltro

Army · 137

Units

Hersir41
Godi26
Throwing Axeman24
Hirdman22
Berserk10
Raiding Cavalry6
Jarl3
Einheri2
Huskarl2
Portable Ram1
Buildings 11 types
Wall28
Farm23
House18
Ox Cart Building7
Great Hall4
Armory2
Longhouse2
Town Center2
Hill Fort1
Market1
Temple1
God powers 1 invoked
Spy1