Replay-derived match flow, timings, and composition.

Advanced match analysis

ForwardEgg60960 vs martignygermain92

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
5893
Duration
20:32
Patch
19.17020
Played
· 11 hours ago
Marsh map preview
MapMarsh
Winner
ForwardEgg60960 Oranos · Elo 838 +17
20:32 Match length
Defeated
martignygermain92 Poseidon · Elo 823 -17
52.2% win probability Pre-match · ForwardEgg60960 favored win probability 47.8%
Key momentsIn match order
Fastest Classical
4:46* martignygermain92 Hermes · estimated
First pressure
4:52 martignygermain92 Stable
First extra TC
5:17 ForwardEgg60960 Town Center
Armory timing
7:43 martignygermain92 Armory
Fastest Heroic
11:35* martignygermain92 Dionysus · estimated
Market timing
15:47 martignygermain92 Market
Fortress timing
17:24 ForwardEgg60960 Palace
Fastest Mythic
20:04* ForwardEgg60960 Helios · estimated

ForwardEgg60960

Oranos · Blue
Win 838 +17
EAPM
20.7
Favorite unit
Caladria
8 fielded
Largest army
11
First expansion
5:17
Age path
OceanusClassical · Research start 4:05
HyperionHeroic · Research start 14:21
HeliosMythic · Research start 18:04
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

martignygermain92

Poseidon · Red
Loss 823 -17
EAPM
49.2
Favorite unit
—
Largest army
0
First expansion
8:04
Age path
HermesClassical · Est. start 3:46
DionysusHeroic · Est. start 10:20
MythicNot reached
Opening read
Heavy walling15 wall build events
Market economy1,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

ForwardEgg60960

Bought

No buys

Sold

No sells

Total player market volume0

martignygermain92

Bought

Food300
Wood700

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ForwardEgg60960

Army · 11

Units

Caladria8
Destroyer3
Buildings 10 types
Manor19
Farm11
Sky Passage3
Town Center3
Armory2
Economic Guild2
Military Barracks2
Palace2
Counter Barracks1
Temple1
God powers 5 invoked
Carnivora2
Chaos1
Shockwave1
Vortex1

martignygermain92

Army · 0

Units

No military units recorded.

Buildings 13 types
Farm78
House33
Wall15
Storehouse7
Granary5
Military Academy4
Archery Range2
Stable2
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1