Replay-derived match flow, timings, and composition.

Advanced match analysis

Thanatos + ¡AM vs Goyim + Sirtok4

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
30778
Duration
12:06
Patch
19.17020
Played
· 11 hours ago
Ghost Lake map preview
MapGhost Lake
Victory Team Elo 1478
Thanatos Amaterasu · Elo 1432 +16
¡AM Tsukuyomi · Elo 1525 +11
12:06 Match length
Defeat Team Elo 1388
Goyim Freyr · Elo 1224 -7
Sirtok4 Hades · Elo 1552 -20
62.7% win probability Pre-match · Thanatos + ¡AM favored win probability 37.3%
Key momentsIn match order
First pressure
2:24 Goyim Hersir trained
Fastest Classical
3:44* ¡AM Inari Okami · estimated
First extra TC
4:49 Sirtok4 Town Center
Armory timing
7:28 Sirtok4 Armory
Fastest Heroic
10:13* Sirtok4 Apollo · estimated

Thanatos

Amaterasu · Grey · Team 1
Win 1432 +16
EAPM
70.2
Favorite unit
Samurai
48 fielded
Largest army
91
First expansion
10:37
Age path
MinakatatomiClassical · Est. start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production91 military units
No post-game awards

Goyim

Freyr · Red · Team 2
Loss 1224 -7
EAPM
31.8
Favorite unit
Throwing Axeman
32 fielded
Largest army
61
First expansion
5:33
Age path
UllrClassical · Est. start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards

¡AM

Tsukuyomi · Yellow · Team 1
Win 1525 +11
EAPM
62.8
Favorite unit
Naginata Rider
15 fielded
Largest army
20
First expansion
10:46
Age path
Inari OkamiClassical · Research start 2:59
HachimanHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
No post-game awards

Sirtok4

Hades · Green · Team 2
Loss 1552 -20
EAPM
60.6
Favorite unit
Toxotes
11 fielded
Largest army
26
First expansion
4:49
Age path
AresClassical · Research start 3:41
ApolloHeroic · Est. start 8:58
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thanatos

Army · 91

Units

Samurai48
Naginata Rider37
Wanyudo5
Onna Musha1
Buildings 9 types
House13
Wall9
Watermill6
Shrine Japanese4
Dojo2
Stable Japanese2
Mining Camp Japanese1
Temple1
Town Center1
God powers 3 invoked
Solar Shield2
Shrine Of The Hunt1

Goyim

Army · 61

Units

Throwing Axeman32
Hirdman17
Berserk6
Hersir6
Buildings 8 types
Wall12
Farm11
House6
Longhouse4
Ox Cart Building3
Armory1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1

¡AM

Army · 20

Units

Naginata Rider15
Bushi3
Daimyo2
Buildings 11 types
House14
Wall10
Watermill7
Shrine Japanese3
Stable Japanese3
Mining Camp Japanese2
Armory1
Farm1
Guardhouse1
Temple1
Town Center1
God powers 2 invoked
New Moon1
Shogun1

Sirtok4

Army · 26

Units

Toxotes11
Hoplite10
Ajax2
Chiron2
Achilles1
Buildings 10 types
House9
Wall8
Granary5
Storehouse5
Farm4
Archery Range3
Military Academy2
Armory1
Temple1
Town Center1
God powers 1 invoked
Sentinel1