Advanced match analysis
Thanatos + ¡AM vs Goyim + Sirtok4
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 30778
- Duration
- 12:06
- Patch
- 19.17020
- Played
- · 11 hours ago
Victory
Team Elo 1478
Thanatos
Amaterasu · Elo 1432 +16
¡AM
Tsukuyomi · Elo 1525 +11
12:06
Match length
Defeat
Team Elo 1388
Goyim
Freyr · Elo 1224 -7
Sirtok4
Hades · Elo 1552 -20
62.7% win probability
Pre-match · Thanatos + ¡AM favored
win probability 37.3%
Key momentsIn match order
Thanatos
Amaterasu · Grey · Team 1- EAPM
- 70.2
- Favorite unit
- Samurai 48 fielded
- Largest army
- 91
- First expansion
- 10:37
Age path
MinakatatomiClassical · Est. start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Large army production91 military units
No post-game awards
Goyim
Freyr · Red · Team 2- EAPM
- 31.8
- Favorite unit
- Throwing Axeman 32 fielded
- Largest army
- 61
- First expansion
- 5:33
Age path
UllrClassical · Est. start 3:32
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling12 wall build events
No post-game awards
¡AM
Tsukuyomi · Yellow · Team 1- EAPM
- 62.8
- Favorite unit
- Naginata Rider 15 fielded
- Largest army
- 20
- First expansion
- 10:46
Age path
Inari OkamiClassical · Research start 2:59
HachimanHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
No post-game awards
Sirtok4
Hades · Green · Team 2- EAPM
- 60.6
- Favorite unit
- Toxotes 11 fielded
- Largest army
- 26
- First expansion
- 4:49
Age path
AresClassical · Research start 3:41
ApolloHeroic · Est. start 8:58
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling8 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.