Replay-derived match flow, timings, and composition.

Advanced match analysis

Mel vs Alberto20005765

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
3826
Duration
32:00
Patch
19.17020
Played
· 10 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
<color2,1,.5> Mel Poseidon · Elo 768 -15
32:00 Match length
Winner
Alberto20005765 Hades · Elo 824 +15
42.0% win probability Pre-match · Alberto20005765 favored win probability 58.0%
Key momentsIn match order
Fastest Classical
4:17* Alberto20005765 Athena · estimated
First extra TC
5:25 Alberto20005765 Town Center
Armory timing
5:48 Alberto20005765 Armory
First pressure
7:29 Alberto20005765 Archery Range
Fastest Heroic
11:58* <color2,1,.5> Mel Aphrodite · estimated
Market timing
12:54 Alberto20005765 Market
Fortress timing
14:41 <color2,1,.5> Mel Fortress
Fastest Mythic
21:30* Alberto20005765 Artemis · estimated

<color2,1,.5> Mel

Poseidon · Blue
Loss 768 -15
EAPM
38.2
Favorite unit
Hoplite
132 fielded
Largest army
357
First expansion
6:46
Age path
AresClassical · Research start 4:56
AphroditeHeroic · Research start 10:43
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Large army production357 military units
No post-game awards

Alberto20005765

Hades · Grey
Win 824 +15
EAPM
37.6
Favorite unit
Hypaspist
198 fielded
Largest army
495
First expansion
5:25
Age path
AthenaClassical · Est. start 3:17
AphroditeHeroic · Est. start 13:48
ArtemisMythic · Est. start 19:30
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production495 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

<color2,1,.5> Mel

Army · 357

Units

Hoplite132
Cyclops67
Toxotes45
Petrobolos35
Hippeus23
Peltast21
Theseus18
Atalanta10
Hippolyta6
Buildings 14 types
Wall29
Farm20
House16
Storehouse11
Sentry Tower10
Military Academy7
Granary5
Archery Range4
Fortress3
Town Center3
Stable2
Temple2
Armory1
Market1
God powers 4 invoked
Curse2
Lure1
Pestilence1

Alberto20005765

Army · 495

Units

Hypaspist198
Hippeus80
Peltast53
Prodromos50
Petrobolos37
Hoplite21
Achilles14
Ajax13
Toxotes11
Perseus10
Chiron8
Buildings 14 types
Farm37
House20
Storehouse14
Wall12
Sentry Tower11
Stable9
Military Academy7
Archery Range6
Fortress4
Granary3
Market3
Town Center3
Armory1
Temple1
God powers 4 invoked
Curse2
Sentinel2