Advanced match analysis
Mel vs Alberto20005765
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 3826
- Duration
- 32:00
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
<color2,1,.5> Mel
Poseidon · Elo 768 -15
32:00
Match length
Winner
Alberto20005765
Hades · Elo 824 +15
42.0% win probability
Pre-match · Alberto20005765 favored
win probability 58.0%
Key momentsIn match order
<color2,1,.5> Mel
Poseidon · Blue- EAPM
- 38.2
- Favorite unit
- Hoplite 132 fielded
- Largest army
- 357
- First expansion
- 6:46
Age path
AresClassical · Research start 4:56
AphroditeHeroic · Research start 10:43
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling29 wall build events
Large army production357 military units
No post-game awards
Alberto20005765
Hades · Grey- EAPM
- 37.6
- Favorite unit
- Hypaspist 198 fielded
- Largest army
- 495
- First expansion
- 5:25
Age path
AthenaClassical · Est. start 3:17
AphroditeHeroic · Est. start 13:48
ArtemisMythic · Est. start 19:30
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production495 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.