Advanced match analysis
Ocebe_VIP vs RoMeO
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 6001
- Duration
- 22:43
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Ocebe_VIP
Fuxi · Elo 1154 +15
22:43
Match length
Defeated
RoMeO
Fuxi · Elo 1098 -17
58.0% win probability
Pre-match · Ocebe_VIP favored
win probability 42.0%
Key momentsIn match order
Ocebe_VIP
Fuxi · Blue- EAPM
- 28.0
- Favorite unit
- Dao Swordsman 36 fielded
- Total score
- 40,637
- Military score
- 17,950
- Economic score
- 19,260
- Kills score
- 3,494
- Units killed
- 121
- Units lost
- 115
- Buildings razed
- 13
- Largest army
- 128
- First expansion
- 9:23
Age path
XuannuClassical · Research start 3:07
GoumangHeroic · Research start 17:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production128 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
RoMeO
Fuxi · Red- EAPM
- 60.9
- Favorite unit
- White Horse Cavalry 34 fielded
- Total score
- 21,734
- Military score
- 8,450
- Economic score
- 10,858
- Kills score
- 2,520
- Units killed
- 116
- Units lost
- 121
- Buildings razed
- 0
- Largest army
- 109
- First expansion
- 21:22
Age path
XuannuClassical · Research start 4:08
GoumangHeroic · Research start 11:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production109 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Ocebe_VIPRoMeO
Score
Combat and army
Ocebe_VIPRoMeO
121
Units killed
116
115
Units lost
121
13
Buildings razed
0
128
Largest army
109
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.