Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs RoMeO

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
6001
Duration
22:43
Patch
19.17020
Played
· 1 day ago
Savannah map preview
MapSavannah
Winner
Ocebe_VIP Fuxi · Elo 1154 +15
22:43 Match length
Defeated
RoMeO Fuxi · Elo 1098 -17
58.0% win probability Pre-match · Ocebe_VIP favored win probability 42.0%
Key momentsIn match order
Fastest Classical
4:07* Ocebe_VIP Xuannu · estimated
First pressure
4:25 Ocebe_VIP Imperial Academy
First extra TC
9:23 Ocebe_VIP Town Center
Armory timing
11:02 RoMeO Armory
Fastest Heroic
12:38* RoMeO Goumang · estimated
Market timing
12:39 Ocebe_VIP Market

Ocebe_VIP

Fuxi · Blue
Win 1154 +15
EAPM
28.0
Favorite unit
Dao Swordsman
36 fielded
Total score
40,637
Military score
17,950
Economic score
19,260
Kills score
3,494
Units killed
121
Units lost
115
Buildings razed
13
Largest army
128
First expansion
9:23
Age path
XuannuClassical · Research start 3:07
GoumangHeroic · Research start 17:16
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production128 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

RoMeO

Fuxi · Red
Loss 1098 -17
EAPM
60.9
Favorite unit
White Horse Cavalry
34 fielded
Total score
21,734
Military score
8,450
Economic score
10,858
Kills score
2,520
Units killed
116
Units lost
121
Buildings razed
0
Largest army
109
First expansion
21:22
Age path
XuannuClassical · Research start 4:08
GoumangHeroic · Research start 11:24
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production109 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Ocebe_VIPRoMeO
Score
Total score Ocebe_VIP
40,63765%21,73435%
Military score Ocebe_VIP
17,95068%8,45032%
Economic score Ocebe_VIP
19,26064%10,85836%
Kills score Ocebe_VIP
3,49458%2,52042%
Combat and army
Ocebe_VIPRoMeO
121 Units killed 116
115 Units lost 121
13 Buildings razed 0
128 Largest army 109

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 128

Units

Dao Swordsman36
Wuzu Javelineer25
Pioneer24
Fire Archer11
Ge Halberdier11
White Horse Cavalry6
Chu Ko Nu5
Qi Lin5
Nezha Child3
Jiang Zi Ya1
Tao Wu1

Technologies18 researched

Hand Axe3:41
Medium Infantry6:24
Husbandry8:12
Pickaxe8:16
Medium Archers10:31
Copper Weapons16:03
Copper Armor16:03
Copper Shields16:03
Ballistics16:04
Heavy Infantry18:44
Heavy Archers18:48
Bronze Weapons18:53
Bronze Shields18:54
Plow19:10
Bronze Armor19:22
Bow Saw20:00
Heavy Cavalry20:15
Shaft Mine21:46
Buildings 11 types
Farm19
Silo17
House16
Baolei3
Town Center3
Machine Workshop2
Military Camp2
Armory1
Imperial Academy1
Market1
Temple1
God powers 2 invoked
Forest Protection1
The Peach Blossom Spring1

RoMeO

Army · 109

Units

White Horse Cavalry34
Fire Archer28
Wuzu Javelineer15
Pioneer11
Sage7
Dao Swordsman5
Qi Lin5
Nezha Youth3
Jiang Zi Ya1

Technologies12 researched

Hand Axe2:18
Pickaxe3:02
Medium Archers10:16
Ballistics12:43
Bow Saw13:16
Copper Shields13:18
Copper Armor13:18
Copper Weapons13:18
Shaft Mine13:58
Heavy Cavalry14:27
Plow14:49
Heavy Archers17:42
Buildings 10 types
Farm17
House17
Silo16
Military Camp3
Imperial Academy2
Machine Workshop2
Armory1
Baolei1
Temple1
Town Center1
God powers 2 invoked
Forest Protection1
The Peach Blossom Spring1