Replay-derived match flow, timings, and composition.

Advanced match analysis

ferraz vs CEVICHINI PICANTINI

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
11905
Duration
8:50
Patch
19.17020
Played
· 1 day ago
Nile Shallows map preview
MapNile Shallows
Defeated
ferraz Susanoo · Elo 1006 -12
8:50 Match length
Winner
CEVICHINI PICANTINI Loki · Elo 1113 +12
35.1% win probability Pre-match · CEVICHINI PICANTINI favored win probability 64.9%
Key momentsIn match order
First pressure
2:36 CEVICHINI PICANTINI Hersir trained
Fastest Classical
3:57* CEVICHINI PICANTINI Heimdall · estimated

ferraz

Susanoo · Blue
Loss 1006 -12
EAPM
43.0
Favorite unit
Yumi Archer
6 fielded
Total score
6,260
Military score
2,185
Economic score
3,904
Kills score
171
Units killed
6
Units lost
19
Buildings razed
0
Largest army
18
First expansion
—
Age path
MinakatatomiClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

CEVICHINI PICANTINI

Loki · Red
Win 1113 +12
EAPM
50.1
Favorite unit
Hersir
10 fielded
Total score
9,106
Military score
4,180
Economic score
4,406
Kills score
520
Units killed
19
Units lost
7
Buildings razed
4
Largest army
25
First expansion
—
Age path
HeimdallClassical · Est. start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ferrazCEVICHINI PICANTINI
Score
Total score CEVICHINI PICANTINI
6,26041%9,10659%
Military score CEVICHINI PICANTINI
2,18534%4,18066%
Economic score CEVICHINI PICANTINI
3,90447%4,40653%
Kills score CEVICHINI PICANTINI
17125%52075%
Combat and army
ferrazCEVICHINI PICANTINI
6 Units killed 19
19 Units lost 7
0 Buildings razed 4
18 Largest army 25

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ferraz

Army · 18

Units

Yumi Archer6
Bushi4
Samurai3
Yari Spearman2
Kitsune1
Onna Musha1
Wanyudo1

Technologies1 researched

Pickaxe1:00
Buildings 7 types
House7
Mining Camp Japanese2
Shrine Japanese2
Temple2
Watermill2
Dojo1
Guardhouse1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1

CEVICHINI PICANTINI

Army · 25

Units

Hersir10
Throwing Axeman7
Berserk4
Raiding Cavalry4

Technologies0 researched · 2 pre-queued

PickaxePre-queued · 3:40
Hand AxePre-queued · 6:05
Buildings 6 types
House4
Ox Cart Building2
Great Hall1
Longhouse1
Sentry Tower1
Temple1
God powers 1 invoked
Undermine1