Advanced match analysis
ferraz vs CEVICHINI PICANTINI
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 11905
- Duration
- 8:50
- Patch
- 19.17020
- Played
- · 1 day ago
Defeated
ferraz
Susanoo · Elo 1006 -12
8:50
Match length
Winner
CEVICHINI PICANTINI
Loki · Elo 1113 +12
35.1% win probability
Pre-match · CEVICHINI PICANTINI favored
win probability 64.9%
Key momentsIn match order
ferraz
Susanoo · Blue- EAPM
- 43.0
- Favorite unit
- Yumi Archer 6 fielded
- Total score
- 6,260
- Military score
- 2,185
- Economic score
- 3,904
- Kills score
- 171
- Units killed
- 6
- Units lost
- 19
- Buildings razed
- 0
- Largest army
- 18
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
CEVICHINI PICANTINI
Loki · Red- EAPM
- 50.1
- Favorite unit
- Hersir 10 fielded
- Total score
- 9,106
- Military score
- 4,180
- Economic score
- 4,406
- Kills score
- 520
- Units killed
- 19
- Units lost
- 7
- Buildings razed
- 4
- Largest army
- 25
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ferrazCEVICHINI PICANTINI
Score
Combat and army
ferrazCEVICHINI PICANTINI
6
Units killed
19
19
Units lost
7
0
Buildings razed
4
18
Largest army
25
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.