Advanced match analysis
Adurmm vs NothingtoProve
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 3624
- Duration
- 7:17
- Patch
- 19.17020
- Played
- · 1 day ago
Winner
Adurmm
Zeus · Elo 1385 +14
7:17
Match length
Defeated
NothingtoProve
Poseidon · Elo 1322 -14
59.0% win probability
Pre-match · Adurmm favored
win probability 41.0%
Key momentsIn match order
Adurmm
Zeus · Grey- EAPM
- 39.8
- Favorite unit
- Hoplite 12 fielded
- Total score
- 7,277
- Military score
- 3,231
- Economic score
- 3,855
- Kills score
- 227
- Units killed
- 10
- Units lost
- 2
- Buildings razed
- 0
- Largest army
- 15
- First expansion
- —
Age path
AthenaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
NothingtoProve
Poseidon · Red- EAPM
- 32.1
- Favorite unit
- Hippeus 4 fielded
- Total score
- 6,085
- Military score
- 2,700
- Economic score
- 3,363
- Kills score
- 22
- Units killed
- 1
- Units lost
- 10
- Buildings razed
- 0
- Largest army
- 8
- First expansion
- —
Age path
HermesClassical · Est. start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AdurmmNothingtoProve
Score
Combat and army
AdurmmNothingtoProve
10
Units killed
1
2
Units lost
10
0
Buildings razed
0
15
Largest army
8
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Adurmm
Army · 15Units
Technologies0 researched
No key technologies recorded.