Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs NothingtoProve

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
3624
Duration
7:17
Patch
19.17020
Played
· 1 day ago
Marsh map preview
MapMarsh
Winner
Adurmm Zeus · Elo 1385 +14
7:17 Match length
Defeated
NothingtoProve Poseidon · Elo 1322 -14
59.0% win probability Pre-match · Adurmm favored win probability 41.0%
Key momentsIn match order
Fastest Classical
3:38* NothingtoProve Hermes · estimated
First pressure
4:15 Adurmm Military Academy

Adurmm

Zeus · Grey
Win 1385 +14
EAPM
39.8
Favorite unit
Hoplite
12 fielded
Total score
7,277
Military score
3,231
Economic score
3,855
Kills score
227
Units killed
10
Units lost
2
Buildings razed
0
Largest army
15
First expansion
—
Age path
AthenaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling8 wall build events
Highest Score Largest Army Most Kills Most Resources

NothingtoProve

Poseidon · Red
Loss 1322 -14
EAPM
32.1
Favorite unit
Hippeus
4 fielded
Total score
6,085
Military score
2,700
Economic score
3,363
Kills score
22
Units killed
1
Units lost
10
Buildings razed
0
Largest army
8
First expansion
—
Age path
HermesClassical · Est. start 2:38
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Most Deaths Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AdurmmNothingtoProve
Score
Total score Adurmm
7,27754%6,08546%
Military score Adurmm
3,23154%2,70046%
Economic score Adurmm
3,85553%3,36347%
Kills score Adurmm
22791%
Combat and army
AdurmmNothingtoProve
10 Units killed 1
2 Units lost 10
0 Buildings razed 0
15 Largest army 8

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 15

Units

Hoplite12
Heracles2
Jason1

Technologies0 researched

No key technologies recorded.

Buildings 6 types
Wall8
House7
Granary2
Military Academy2
Storehouse1
Temple1
God powers 1 invoked
Bolt1

NothingtoProve

Army · 8

Units

Hippeus4
Theseus2
Atalanta1
Centaur1

Technologies2 researched

Hand Axe5:53
Medium Cavalry6:26
Buildings 4 types
House4
Stable2
Storehouse1
Temple1
God powers 1 invoked
Lure1