Replay-derived match flow, timings, and composition.

Advanced match analysis

Takuje vs KING

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
32112
Duration
40:24
Patch
19.17020
Played
· 11 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Takuje Nuwa · Elo 593 -5
40:24 Match length
Winner
KING Set · Elo 891 +5
15.2% win probability Pre-match · KING favored win probability 84.8%
Key momentsIn match order
Fastest Classical
4:59* Takuje Xuannu · estimated
First extra TC
7:17 Takuje Town Center
Armory timing
8:40 Takuje Armory
Market timing
10:23 Takuje Market
Fastest Heroic
12:08* Takuje Rushou · estimated
First pressure
13:47 Takuje Imperial Academy
Fortress timing
26:21 KING Migdol Stronghold

Takuje

Nuwa · Blue
Loss 593 -5
EAPM
69.0
Favorite unit
Wuzu Javelineer
282 fielded
Largest army
681
First expansion
7:17
Age path
XuannuClassical · Research start 3:59
RushouHeroic · Est. start 10:53
ZhurongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling95 wall build events
Water commitment1 dock build events
Market economy22,700 total resource volume
Large army production681 military units
No post-game awards

KING

Set · Red
Win 891 +5
EAPM
41.4
Favorite unit
Slinger
299 fielded
Largest army
397
First expansion
12:12
Age path
AnubisClassical · Research start 6:53
SekhmetHeroic · Research start 19:23
ThothMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production397 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 22,700 total volume

Takuje

Bought

Food6,300
Wood5,300

Sold

Food3,400
Wood7,700
Total player market volume22,700

KING

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Takuje

Army · 681

Units

Wuzu Javelineer282
Pioneer117
Fire Archer105
White Horse Cavalry49
Sage43
Dao Swordsman40
Siege Crossbow15
Tiger Cavalry9
Jiang Zi Ya7
Li Jing5
Ge Halberdier3
Qi Lin3
Axe Cart1
Chu Ko Nu1
Zhu Que1
Buildings 14 types
Wall95
Farm40
Silo26
Imperial Academy18
House16
Military Camp16
Baolei14
Sentry Tower9
Machine Workshop5
Town Center4
Armory1
Dock1
Market1
Temple1
God powers 6 invoked
Creation2
Vanish2
Blazing Prairie1
Venom Beast1

KING

Army · 397

Units

Slinger299
Chariot Archer48
Axeman19
Catapult14
Scarab8
Siege Tower7
Anubite2
Buildings 18 types
Farm19
House17
Wall14
Granary13
Barracks12
Lumber Camp9
Migdol Stronghold6
Siege Works5
Market4
Mining Camp4
Sentry Tower4
Temple3
Town Center3
Monument To Priests2
Obelisk2
Armory1
Monument To Pharaohs1
Monument To Soldiers1
God powers 18 invoked
Vision12
Citadel3
Plague Of Serpents3