Advanced match analysis
Takuje vs KING
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 32112
- Duration
- 40:24
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
Takuje
Nuwa · Elo 593 -5
40:24
Match length
Winner
KING
Set · Elo 891 +5
15.2% win probability
Pre-match · KING favored
win probability 84.8%
Key momentsIn match order
Takuje
Nuwa · Blue- EAPM
- 69.0
- Favorite unit
- Wuzu Javelineer 282 fielded
- Largest army
- 681
- First expansion
- 7:17
Age path
XuannuClassical · Research start 3:59
RushouHeroic · Est. start 10:53
ZhurongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling95 wall build events
Water commitment1 dock build events
Market economy22,700 total resource volume
Large army production681 military units
No post-game awards
KING
Set · Red- EAPM
- 41.4
- Favorite unit
- Slinger 299 fielded
- Largest army
- 397
- First expansion
- 12:12
Age path
AnubisClassical · Research start 6:53
SekhmetHeroic · Research start 19:23
ThothMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Large army production397 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 22,700 total volume›
Takuje
Bought
Sold
Total player market volume22,700
KING
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Takuje
Army · 681Units
Buildings ›14 types
God powers ›6 invoked
Blazing Prairie1