Replay-derived match flow, timings, and composition.

Advanced match analysis

ParaNoodle vs BRCwolf

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
20380
Duration
18:39
Patch
19.17020
Played
· 10 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
ParaNoodle Demeter · Elo 1040 -19
18:39 Match length
Winner
BRCwolf Gaia · Elo 1022 +19
52.6% win probability Pre-match · ParaNoodle favored · Upset win probability 47.4%
Key momentsIn match order
First pressure
3:24 BRCwolf Military Barracks
Fastest Classical
3:34* BRCwolf Oceanus · estimated
Armory timing
9:55 BRCwolf Armory
Fastest Heroic
12:40* BRCwolf Rheia · estimated
Fortress timing
17:42 BRCwolf Palace
First extra TC
17:50 ParaNoodle Village Center

ParaNoodle

Demeter · Blue
Loss 1040 -19
EAPM
44.4
Favorite unit
Toxotes
26 fielded
Largest army
84
First expansion
17:50
Age path
PanClassical · Research start 3:28
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling19 wall build events
Large army production84 military units
No post-game awards

BRCwolf

Gaia · Red
Win 1022 +19
EAPM
40.9
Favorite unit
Murmillo
51 fielded
Largest army
90
First expansion
—
Age path
OceanusClassical · Est. start 2:34
RheiaHeroic · Est. start 11:25
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production90 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ParaNoodle

Army · 84

Units

Toxotes26
Hippeus22
Hoplite16
Lykaon Villager11
Orpheus5
Iolaus4
Buildings 11 types
Wall19
House17
Storehouse11
Granary7
Farm6
Archery Range3
Stable3
Military Academy2
Armory1
Temple1
Village Center1
God powers 1 invoked
Arcadian Meadow1

BRCwolf

Army · 90

Units

Murmillo51
Caladria16
Turma14
Cheiroballista6
Oracle3
Buildings 7 types
Manor9
Military Barracks3
Armory2
Counter Barracks2
Economic Guild2
Palace2
Temple1
God powers 5 invoked
Carnivora2
Gaia Forest2
Traitor1