Advanced match analysis
DADDY + Cyprus + XxmelfexX vs Ashizl + ourkeychains + MasterDuck
- Queue
- Ranked 3v3 Supremacy
- Map
- Marsh
- Map Seed
- 29868
- Duration
- 26:34
- Patch
- 19.17020
- Played
- · 11 hours ago
Victory
Team Elo 1265
DADDY
Gaia · Elo 1183 +15
Cyprus
Thor · Elo 1282 +11
XxmelfexX
Tsukuyomi · Elo 1330 +9
26:34
Match length
Defeat
Team Elo 1140
Ashizl
Thor · Elo 1070 -9
ourkeychains
Loki · Elo 1016 -7
MasterDuck
Hades · Elo 1334 -19
67.3% win probability
Pre-match · DADDY + Cyprus + XxmelfexX favored
win probability 32.7%
Key momentsIn match order
DADDY
Gaia · Blue · Team 1- EAPM
- 25.5
- Favorite unit
- Murmillo 94 fielded
- Largest army
- 187
- First expansion
- 8:37
Age path
OceanusClassical · Est. start 3:30
RheiaHeroic · Est. start 7:24
HekateMythic · Est. start 18:43
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Market economy1,500 total resource volume
Large army production187 military units
No post-game awards
Ashizl
Thor · Purple · Team 2- EAPM
- 63.6
- Favorite unit
- Jarl 35 fielded
- Largest army
- 99
- First expansion
- 5:39
Age path
FreyjaClassical · Est. start 3:13
SkadiHeroic · Est. start 10:34
TyrMythic · Est. start 22:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling26 wall build events
Market economy2,000 total resource volume
Large army production99 military units
No post-game awards
Cyprus
Thor · Red · Team 1- EAPM
- 52.5
- Favorite unit
- Throwing Axeman 66 fielded
- Largest army
- 177
- First expansion
- 8:15
Age path
FreyjaClassical · Research start 3:57
SkadiHeroic · Research start 8:06
TyrMythic · Research start 18:20
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy12,200 total resource volume
Large army production177 military units
No post-game awards
ourkeychains
Loki · Green · Team 2- EAPM
- 28.7
- Favorite unit
- Throwing Axeman 116 fielded
- Largest army
- 263
- First expansion
- 10:11
Age path
ForsetiClassical · Est. start 3:16
NjordHeroic · Est. start 9:09
TyrMythic · Est. start 17:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy6,700 total resource volume
Large army production263 military units
No post-game awards
XxmelfexX
Tsukuyomi · Cyan · Team 1- EAPM
- 53.2
- Favorite unit
- Shinobi 52 fielded
- Largest army
- 157
- First expansion
- 4:47
Age path
Inari OkamiClassical · Est. start 3:45
HachimanHeroic · Research start 9:01
WatatsumiMythic · Est. start 12:25
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Market economy3,000 total resource volume
Large army production157 military units
No post-game awards
MasterDuck
Hades · Pink · Team 2- EAPM
- 46.0
- Favorite unit
- Hoplite 32 fielded
- Largest army
- 107
- First expansion
- 5:06
Age path
AthenaClassical · Research start 3:55
AphroditeHeroic · Est. start 11:09
ArtemisMythic · Est. start 18:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production107 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 25,400 total volume›
DADDY
Bought
Sold
No sells
Total player market volume1,500
Ashizl
Bought
No buys
Sold
Total player market volume2,000
Cyprus
Bought
Sold
Total player market volume12,200
ourkeychains
Bought
Sold
Total player market volume6,700
XxmelfexX
Bought
No buys
Sold
Total player market volume3,000
MasterDuck
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.