Replay-derived match flow, timings, and composition.

Advanced match analysis

DADDY + Cyprus + XxmelfexX vs Ashizl + ourkeychains + MasterDuck

Queue
Ranked 3v3 Supremacy
Map
Marsh
Map Seed
29868
Duration
26:34
Patch
19.17020
Played
· 11 hours ago
Marsh map preview
MapMarsh
Victory Team Elo 1265
DADDY Gaia · Elo 1183 +15
Cyprus Thor · Elo 1282 +11
XxmelfexX Tsukuyomi · Elo 1330 +9
26:34 Match length
Defeat Team Elo 1140
Ashizl Thor · Elo 1070 -9
ourkeychains Loki · Elo 1016 -7
MasterDuck Hades · Elo 1334 -19
67.3% win probability Pre-match · DADDY + Cyprus + XxmelfexX favored win probability 32.7%
Key momentsIn match order
Armory timing
0:14 Cyprus Dwarven Armory
First pressure
2:53 Ashizl Hersir trained
Fastest Classical
4:13* Ashizl Freyja · estimated
First extra TC
4:47 XxmelfexX Town Center
Market timing
7:38 Cyprus Market
Fastest Heroic
8:39* DADDY Rheia · estimated
Fortress timing
10:40 XxmelfexX Castle
Fastest Mythic
13:55* XxmelfexX Watatsumi · estimated

DADDY

Gaia · Blue · Team 1
Win 1183 +15
EAPM
25.5
Favorite unit
Murmillo
94 fielded
Largest army
187
First expansion
8:37
Age path
OceanusClassical · Est. start 3:30
RheiaHeroic · Est. start 7:24
HekateMythic · Est. start 18:43
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling11 wall build events
Market economy1,500 total resource volume
Large army production187 military units
No post-game awards

Ashizl

Thor · Purple · Team 2
Loss 1070 -9
EAPM
63.6
Favorite unit
Jarl
35 fielded
Largest army
99
First expansion
5:39
Age path
FreyjaClassical · Est. start 3:13
SkadiHeroic · Est. start 10:34
TyrMythic · Est. start 22:09
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling26 wall build events
Market economy2,000 total resource volume
Large army production99 military units
No post-game awards

Cyprus

Thor · Red · Team 1
Win 1282 +11
EAPM
52.5
Favorite unit
Throwing Axeman
66 fielded
Largest army
177
First expansion
8:15
Age path
FreyjaClassical · Research start 3:57
SkadiHeroic · Research start 8:06
TyrMythic · Research start 18:20
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy12,200 total resource volume
Large army production177 military units
No post-game awards

ourkeychains

Loki · Green · Team 2
Loss 1016 -7
EAPM
28.7
Favorite unit
Throwing Axeman
116 fielded
Largest army
263
First expansion
10:11
Age path
ForsetiClassical · Est. start 3:16
NjordHeroic · Est. start 9:09
TyrMythic · Est. start 17:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy6,700 total resource volume
Large army production263 military units
No post-game awards

XxmelfexX

Tsukuyomi · Cyan · Team 1
Win 1330 +9
EAPM
53.2
Favorite unit
Shinobi
52 fielded
Largest army
157
First expansion
4:47
Age path
Inari OkamiClassical · Est. start 3:45
HachimanHeroic · Research start 9:01
WatatsumiMythic · Est. start 12:25
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Market economy3,000 total resource volume
Large army production157 military units
No post-game awards

MasterDuck

Hades · Pink · Team 2
Loss 1334 -19
EAPM
46.0
Favorite unit
Hoplite
32 fielded
Largest army
107
First expansion
5:06
Age path
AthenaClassical · Research start 3:55
AphroditeHeroic · Est. start 11:09
ArtemisMythic · Est. start 18:37
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Large army production107 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 25,400 total volume

DADDY

Bought

Food1,500

Sold

No sells

Total player market volume1,500

Ashizl

Bought

No buys

Sold

Food2,000
Total player market volume2,000

Cyprus

Bought

Food100
Wood1,100

Sold

Food5,300
Wood5,700
Total player market volume12,200

ourkeychains

Bought

Food1,300
Wood500

Sold

Food500
Wood4,400
Total player market volume6,700

XxmelfexX

Bought

No buys

Sold

Food300
Wood2,700
Total player market volume3,000

MasterDuck

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

DADDY

Army · 187

Units

Murmillo94
Arcus35
Fanatic35
Fire Siphon6
Caladria5
Destroyer5
Turma5
Oracle2
Buildings 11 types
Farm21
Wall11
Manor8
Military Barracks7
Palace6
Town Center4
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 8 invoked
Gaia Forest4
Traitor2
Carnivora1
Tartarian Gate1

Ashizl

Army · 99

Units

Jarl35
Hersir19
Throwing Axeman15
Godi10
Portable Ram7
Raiding Cavalry7
Valkyrie6
Buildings 11 types
Farm75
Wall26
Longhouse25
House20
Great Hall17
Ox Cart Building10
Hill Fort4
Town Center4
Market2
Dwarven Armory1
Temple1
God powers 2 invoked
Forest Fire1
Frost1

Cyprus

Army · 177

Units

Throwing Axeman66
Huskarl27
Godi21
Hersir17
Hirdman12
Jarl12
Berserk7
Portable Ram4
Ballista3
Fenris Wolf Brood3
Frost Giant3
Raiding Cavalry1
Valkyrie1
Buildings 11 types
House26
Farm24
Wall24
Longhouse13
Ox Cart Building9
Great Hall6
Hill Fort5
Market5
Town Center3
Dwarven Armory2
Temple1
God powers 5 invoked
Frost2
Dwarven Mine1
Fimbulwinter1
Forest Fire1

ourkeychains

Army · 263

Units

Throwing Axeman116
Godi46
Hirdman21
Jarl18
Troll16
Raiding Cavalry14
Berserk10
Huskarl7
Hersir5
Mountain Giant5
Portable Ram3
Fenris Wolf Brood2
Buildings 9 types
House65
Longhouse9
Great Hall8
Ox Cart Building4
Hill Fort2
Market2
Armory1
Temple1
Town Center1
God powers 3 invoked
Fimbulwinter1
Healing Spring1
Walking Woods1

XxmelfexX

Army · 157

Units

Shinobi52
Yumi Horse Archer33
Daimyo22
Samurai16
Bushi14
Onmyoji10
Oyumi4
Naginata Rider3
Onna Musha2
Kitsune1
Buildings 15 types
Farm41
House24
Watermill15
Wall9
Shrine Japanese7
Castle5
Mining Camp Japanese5
Dojo4
Town Center4
Stable Japanese3
Guardhouse2
Armory1
Market1
Sentry Tower1
Temple1
God powers 4 invoked
Dragon Typhoon1
New Moon1
Shogun1
Swampland1

MasterDuck

Army · 107

Units

Hoplite32
Peltast20
Toxotes17
Hypaspist16
Minotaur11
Petrobolos4
Achilles3
Ajax2
Chiron1
Perseus1
Buildings 13 types
Farm62
House32
Wall27
Storehouse12
Granary9
Archery Range8
Military Academy6
Fortress3
Market3
Town Center2
Armory1
Sentry Tower1
Temple1
God powers 8 invoked
Sentinel3
Restoration2
Curse1
Earthquake1
Titan Gate1