Replay-derived match flow, timings, and composition.

Advanced match analysis

heterotop vs Frencou

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
10583
Duration
14:38
Patch
19.17020
Played
· 11 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
heterotop Hades · Elo 1345 -19
14:38 Match length
Winner
Frencou Gaia · Elo 1324 +25
53.0% win probability Pre-match · heterotop favored · Upset win probability 47.0%
Key momentsIn match order
First pressure
3:38 heterotop Stable
Fastest Classical
4:02* heterotop Athena · estimated
Armory timing
6:39 heterotop Armory

heterotop

Hades · Blue
Loss 1345 -19
EAPM
33.6
Favorite unit
Toxotes
32 fielded
Largest army
67
First expansion
—
Age path
AthenaClassical · Est. start 3:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Frencou

Gaia · Red
Win 1324 +25
EAPM
76.7
Favorite unit
Murmillo
57 fielded
Largest army
98
First expansion
—
Age path
OceanusClassical · Est. start 3:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Large army production98 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heterotop

Army · 67

Units

Toxotes32
Hoplite20
Hippeus10
Ajax2
Minotaur2
Achilles1
Buildings 8 types
House13
Granary5
Storehouse4
Archery Range2
Armory1
Military Academy1
Stable1
Temple1
God powers 1 invoked
Restoration1

Frencou

Army · 98

Units

Murmillo57
Turma27
Cheiroballista10
Oracle3
Caladria1
Buildings 6 types
Manor11
Wall6
Economic Guild5
Military Barracks4
Counter Barracks2
Temple1
God powers 3 invoked
Carnivora2
Gaia Forest1