Replay-derived match flow, timings, and composition.

Advanced match analysis

Gribodemon + Longsh0t---> vs yellingnewt + EXILE

Queue
Ranked 2v2 Supremacy
Map
Savannah
Map Seed
1959
Duration
36:18
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Defeat Team Elo 996
Gribodemon Zeus · Elo 997 -20
Longsh0t---> Demeter · Elo 996 -20
36:18 Match length
Victory Team Elo 955
yellingnewt Oranos · Elo 955 +20
EXILE Tsukuyomi · Elo 955 +20
55.9% win probability Pre-match · Gribodemon + Longsh0t---> favored · Upset win probability 44.1%
Key momentsIn match order
Fastest Classical
3:49* Longsh0t---> Ares · estimated
First pressure
4:48 Gribodemon Military Academy
Armory timing
6:09 yellingnewt Armory
First extra TC
7:34 yellingnewt Town Center
Fastest Heroic
8:54* yellingnewt Hyperion · estimated
Market timing
12:56 Longsh0t---> Market
Fortress timing
18:03 yellingnewt Palace
Fastest Mythic
21:03* yellingnewt Hekate · estimated

Gribodemon

Zeus · Blue · Team 1
Loss 997 -20
EAPM
28.2
Favorite unit
Hoplite
57 fielded
Largest army
124
First expansion
31:44
Age path
AthenaClassical · Research start 3:42
DionysusHeroic · Research start 14:52
HeraMythic · Research start 22:11
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy400 total resource volume
Large army production124 military units
No post-game awards

yellingnewt

Oranos · Pink · Team 2
Win 955 +20
EAPM
44.2
Favorite unit
Contarius
109 fielded
Largest army
250
First expansion
7:34
Age path
OceanusClassical · Research start 4:44
HyperionHeroic · Est. start 7:39
HekateMythic · Est. start 19:03
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production250 military units
No post-game awards

Longsh0t--->

Demeter · Mint · Team 1
Loss 996 -20
EAPM
26.4
Favorite unit
Toxotes
95 fielded
Largest army
194
First expansion
21:40
Age path
AresClassical · Research start 2:49
HestiaHeroic · Research start 16:29
PersephoneMythic · Research start 26:26
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,800 total resource volume
Large army production194 military units
No post-game awards

EXILE

Tsukuyomi · Yellow · Team 2
Win 955 +20
EAPM
34.7
Favorite unit
Samurai
134 fielded
Largest army
232
First expansion
12:24
Age path
Inari OkamiClassical · Research start 3:54
HachimanHeroic · Research start 22:22
OkuninushiMythic · Est. start 30:28
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production232 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Gribodemon

Bought

No buys

Sold

Food400
Total player market volume400

yellingnewt

Bought

No buys

Sold

No sells

Total player market volume0

Longsh0t--->

Bought

Food1,100

Sold

Food100
Wood600
Total player market volume1,800

EXILE

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gribodemon

Army · 124

Units

Hoplite57
Hypaspist37
Minotaur10
Jason6
Myrmidon5
Heracles4
Odysseus2
Bellerophon1
Hydra1
Petrobolos1
Buildings 11 types
Farm20
House15
Granary6
Military Academy6
Storehouse6
Archery Range2
Armory2
Fortress2
Temple2
Market1
Town Center1
God powers 8 invoked
Bolt3
Restoration3
Bronze1
Lightning Storm1

yellingnewt

Army · 250

Units

Contarius109
Cheiroballista52
Murmillo31
Arcus12
Fire Siphon9
Katapeltes9
Oracle8
Turma8
Satyr7
Fanatic3
Destroyer1
Lampades1
Buildings 10 types
Farm32
Manor16
Counter Barracks9
Military Barracks9
Palace3
Town Center3
Armory2
Economic Guild1
Market1
Temple1
God powers 11 invoked
Carnivora3
Chaos3
Shockwave3
Tartarian Gate1
Titan Gate1

Longsh0t--->

Army · 194

Units

Toxotes95
Hoplite45
Cyclops25
Iolaus6
Petrobolos6
Hypaspist5
Peltast5
Orpheus4
Icarus2
Midas1
Buildings 12 types
Farm32
House16
Granary7
Storehouse6
Archery Range5
Military Academy4
Town Center3
Fortress2
Armory1
Market1
Sentry Tower1
Temple1
God powers 5 invoked
Communal Hearth1
Pestilence1
Titan Gate1
Underworld Invasion1
Wither1

EXILE

Army · 232

Units

Samurai134
Naginata Rider38
Shinobi23
Yumi Archer9
Onna Musha8
Tengu8
Daimyo6
Jorogumo6
Buildings 12 types
Farm47
House19
Dojo10
Mining Camp Japanese7
Stable Japanese7
Town Center6
Watermill5
Guardhouse3
Armory1
Castle1
Shrine Japanese1
Temple1
God powers 6 invoked
New Moon2
Swampland2
Sacred Gate1
Shogun1