Advanced match analysis
Mestre Shifu + tuzzi8 vs its.abo + [RD] dikkehork
- Queue
- Ranked 2v2 Supremacy
- Map
- Anatolia
- Map Seed
- 28647
- Duration
- 17:42
- Patch
- 19.17020
- Played
- · 1 day ago
Defeat
Team Elo 1176
Mestre Shifu
Freyr · Elo 1202 -15
tuzzi8
Ra · Elo 1149 -12
17:42
Match length
Victory
Team Elo 1253
its.abo
Poseidon · Elo 1335 +10
[RD] dikkehork
Zeus · Elo 1171 +17
39.1% win probability
Pre-match · its.abo + [RD] dikkehork favored
win probability 60.9%
Key momentsIn match order
Mestre Shifu
Freyr · Blue · Team 1- EAPM
- 36.4
- Favorite unit
- Hirdman 37 fielded
- Total score
- 23,976
- Military score
- 9,861
- Economic score
- 13,025
- Kills score
- 1,090
- Units killed
- 35
- Units lost
- 47
- Buildings razed
- 3
- Largest army
- 64
- First expansion
- 12:07
Age path
UllrClassical · Research start 4:16
AegirHeroic · Est. start 9:39
VidarMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling12 wall build events
Water commitment4 dock build events
Market economy400 total resource volume
No post-game awards
its.abo
Poseidon · Red · Team 2- EAPM
- 39.7
- Favorite unit
- Hippeus 31 fielded
- Total score
- 28,260
- Military score
- 10,925
- Economic score
- 16,070
- Kills score
- 1,265
- Units killed
- 49
- Units lost
- 35
- Buildings razed
- 7
- Largest army
- 45
- First expansion
- 14:21
Age path
HermesClassical · Research start 4:49
DionysusHeroic · Research start 6:20
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment5 dock build events
No post-game awards
tuzzi8
Ra · Yellow · Team 1- EAPM
- 17.9
- Favorite unit
- Spearman 17 fielded
- Total score
- 17,770
- Military score
- 5,131
- Economic score
- 11,472
- Kills score
- 1,167
- Units killed
- 37
- Units lost
- 93
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- 4:42
Age path
PtahClassical · Research start 3:04
SekhmetHeroic · Research start 12:08
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Most Deaths
[RD] dikkehork
Zeus · Green · Team 2- EAPM
- 71.8
- Favorite unit
- Toxotes 25 fielded
- Total score
- 37,618
- Military score
- 14,605
- Economic score
- 20,668
- Kills score
- 2,345
- Units killed
- 91
- Units lost
- 37
- Buildings razed
- 25
- Largest army
- 79
- First expansion
- 7:47
Age path
HermesClassical · Research start 3:54
ApolloHeroic · Est. start 11:15
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Mestre Shifuits.abotuzzi8[RD] dikkehork
Score composition
MilitaryEconomyKills score
Mestre Shifu
23,976
its.abo
28,260
tuzzi8
17,770
[RD] dikkehork
37,618
Units killed vs lost
KilledLost
Mestre Shifu
35 / 47
its.abo
49 / 35
tuzzi8
37 / 93
[RD] dikkehork
91 / 37
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
Mestre Shifu
Bought
Sold
Total player market volume400
its.abo
Bought
No buys
Sold
No sells
Total player market volume0
tuzzi8
Bought
No buys
Sold
No sells
Total player market volume0
[RD] dikkehork
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.