Replay-derived match flow, timings, and composition.

Advanced match analysis

GatochanBolivia vs Sil3ntNinja

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
13681
Duration
13:57
Patch
19.17020
Played
· 10 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
GatochanBolivia Quetzalcoatl · Elo 1269 +12
13:57 Match length
Defeated
Sil3ntNinja Tezcatlipoca · Elo 1148 -12
66.7% win probability Pre-match · GatochanBolivia favored win probability 33.3%
Key momentsIn match order
First pressure
3:36 GatochanBolivia Warrior Priest trained
Fastest Classical
4:53* GatochanBolivia Patecatl · estimated
Market timing
8:11 GatochanBolivia Market
Armory timing
8:12 GatochanBolivia Armory
Fastest Heroic
10:56* GatochanBolivia Coatlicue · estimated

GatochanBolivia

Quetzalcoatl · Blue
Win 1269 +12
EAPM
41.6
Favorite unit
Ocelotl Warrior
13 fielded
Largest army
47
First expansion
—
Age path
PatecatlClassical · Est. start 3:53
CoatlicueHeroic · Est. start 9:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Sil3ntNinja

Tezcatlipoca · Red
Loss 1148 -12
EAPM
23.8
Favorite unit
Tequihua Archer
15 fielded
Largest army
47
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:58
CoyolxauhquiHeroic · Est. start 10:43
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling14 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GatochanBolivia

Army · 47

Units

Ocelotl Warrior13
Eagle Warrior12
Warrior Priest12
Coyote Warrior8
Ayotochtli2
Buildings 9 types
House18
Calpulli7
Farm7
Smoke Trap6
Nobles Hut3
Temple2
Armory1
Market1
War Hut1
God powers 3 invoked
Agave Bloom1
Earth Monster1
Tailwind1

Sil3ntNinja

Army · 47

Units

Tequihua Archer15
Warrior Priest14
Ocelotl Warrior12
Maquizcoatl2
Quimichin Spy2
Tlamanih Spearman2
Buildings 10 types
House16
Wall14
Farm11
Calpulli8
Nobles Hut7
Smoke Trap7
Temple2
War Hut2
Armory1
Spike Trap1
God powers 2 invoked
Infestation1
Obsidian Mirror1